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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0057.htm">
<title>Article 57. For The Serious Student, by B. Bell</title>
<link>http://www.correspondencechess.com/syndication/articles/0057.htm</link>
<description><![CDATA[With computer databases and the amount of information available to students these days you would think that people who study chess to improve would be improving in leaps and bounds. Sadly this is not the case, but I hope to provide some information that may help...]]></description>
</item>

<item rdf:about="http://www.correspondencechess.com/syndication/articles/0056.htm">
<title>Article 56. Chess pedagogical training and further education at the FIDE Trainer Course in Berlin, by IM Jovan Petronic</title>
<link>http://www.correspondencechess.com/syndication/articles/0056.htm</link>
<description><![CDATA[Offered by Headmaster of the FIDE Trainer Academy - GM Uwe Boensch. From 4 until 10 November 2005, at the international training course, chess pedagogues from various countries got together for the third time to refresh their knowledge and to get new insights in the sport of chess. 13 chess trainers from three continents and ten countries met to listen to lectures and receive practical training on the big historical grounds close to the modern Olympic Stadium of Berlin for six days...

 
]]></description>
</item>

<item rdf:about="http://www.correspondencechess.com/syndication/articles/0055.htm">
<title>Article 55. Exclusive Interview: Bessel Kok, by Goran Urosevic</title>
<link>http://www.correspondencechess.com/syndication/articles/0055.htm</link>
<description><![CDATA[In the middle of November, Mr. Bessel Kok and Mr. Ali Nihat Yazici announced their candidacy for the posts of President and Deputy President of FIDE (The World Chess Federation) at the forthcoming elections in Turin in May 2006...]]></description>
</item>

<item rdf:about="http://www.correspondencechess.com/syndication/articles/0054.htm">
<title>Article 54. Exclusive Interview: GM Peter Svidler, by Goran Urosevic</title>
<link>http://www.correspondencechess.com/syndication/articles/0054.htm</link>
<description><![CDATA[Q: Greetings Mr.Svidler. Year 2005 was very successful for you. You have tied 2nd place at the World Chess Championship and got the highest rating ever of 2765. Can you tell us something about your preparations?]]></description>
</item>

<item rdf:about="http://www.correspondencechess.com/syndication/articles/0053.htm">
<title>Article 53. 4th open (rapid) Kavala (Greece) 10-11.9.2005, by IM Jovan Petronic</title>
<link>http://www.correspondencechess.com/syndication/articles/0053.htm</link>
<description><![CDATA[On September 10-11, 2005, the traditional 4th open rapid (20'+10") tournament "Kavala 2005" was held in Kavala, Greece. The winner, Ilias Kazantzidis, scored a 100% result...]]></description>
</item>

<item rdf:about="http://www.correspondencechess.com/syndication/articles/0052.htm">
<title>Article 52. Chess Rules You Can Bend, by B. Bell</title>
<link>http://www.correspondencechess.com/syndication/articles/0052.htm</link>
<description><![CDATA[I will use the Caro-Kann as my example because it is my response to e4. 

I was going over a game I had just played when a friend of mine (Nick, rating about 2300) came by and started reviewing my game...]]></description>
</item>

<item rdf:about="http://www.correspondencechess.com/syndication/articles/0051.htm">
<title>Article 51. BLINDFOLD CHESS. (PART II), by Anonymous </title>
<link>http://www.correspondencechess.com/syndication/articles/0051.htm</link>
<description><![CDATA[Very recently, however, all the honors of Europe, in this department of indoor games, have been run away with by two young Americans, Morphy and Paulsen. Paul Morphy, a native of New Orleans, seemed to be born with chess in his blood...]]></description>
</item>

<item rdf:about="http://www.correspondencechess.com/syndication/articles/0050.htm">
<title>Article 50. BLINDFOLD CHESS. (PART I), by Anonymous</title>
<link>http://www.correspondencechess.com/syndication/articles/0050.htm</link>
<description><![CDATA[THE chess-world (for there is a "world" in chess as in other matters) has lately been startled by a very extraordinary performance at one of the "divans" of the metropolis. A young American has played ten games at once, against an equal number of players, without, on his part, obtaining a single glimpse at any one of the chess-boards...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0049.htm">
<title>Article 49. CHESS AND WAR. (PART III), by Anonymous </title>
<link>http://www.correspondencechess.com/syndication/articles/0049.htm</link>
<description><![CDATA[The entrance of the soldier, like the breaking of a potent spell, unloosed a score of tongues. Draught, domino, and chess-players threw up their games to converse on the all-absorbing topic of the war...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0048.htm">
<title>Article 48. CHESS AND WAR. (PART II), by Anonymous </title>
<link>http://www.correspondencechess.com/syndication/articles/0048.htm</link>
<description><![CDATA[Great men, in their varied walks of life, are generally modest; Deschapelles, however, was an exception to the rule. Yet his assumption, if not warranted, was at least supported by his merits; it was a sort of military frankness, rather than gasconade...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0047.htm">
<title>Article 47. CHESS AND WAR. (PART I), by Anonymous </title>
<link>http://www.correspondencechess.com/syndication/articles/0047.htm</link>
<description><![CDATA[TRULY, Napoleon III. finds employment for his subjects in France as well as in the Crimea, thought I, when lately threading my way amongst the piles of building materials, and the wreck of dismantled houses, in search of a favorite haunt of bygone days in the fair city of Paris...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0046.htm">
<title>Article 46. STEINITZ AND OTHER CHESS-PLAYERS. (PART IV), by Antony Guest</title>
<link>http://www.correspondencechess.com/syndication/articles/0046.htm</link>
<description><![CDATA[Despite the advance of chess there seems to remain a good deal of misapprehension in regard to the game and its influence. I believe that there still exist those whose conception of a chess-player is a man of ascetic appearance...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0045.htm">
<title>Article 45. STEINITZ AND OTHER CHESS-PLAYERS. (PART III), by Antony Guest</title>
<link>http://www.correspondencechess.com/syndication/articles/0045.htm</link>
<description><![CDATA[My own recollections of chess go back about five and twenty years. In 1876 I saw Steinitz play one of the games of his match with Blackburne at the West End Chess Club--a match in which the late master gained a hollow victory...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0044.htm">
<title>Article 44. STEINITZ AND OTHER CHESS-PLAYERS. (PART II), by Antony Guest</title>
<link>http://www.correspondencechess.com/syndication/articles/0044.htm</link>
<description><![CDATA[It occurred to Steinitz to search for strategy of a more trustworthy character. Pressure on the queen's side was one method of averting a king's side attack, for the men could not be advanced to the assault without creating...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0043.htm">
<title>Article 43. STEINITZ AND OTHER CHESS-PLAYERS. (PART I), by Antony Guest</title>
<link>http://www.correspondencechess.com/syndication/articles/0043.htm</link>
<description><![CDATA[Things have not stood still with chess-players since Steinitz began his career in London nearly forty years ago. It was the tournament of 1862 that attracted him to this country at a period of temporary eclipse...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0042.htm">
<title>Article 42. CHESS IN AMERICA. (PART II), by Henry Sedley</title>
<link>http://www.correspondencechess.com/syndication/articles/0042.htm</link>
<description><![CDATA[George Henry Mackenzie was born in Ross-shire, Scotland, on March 24, 1837. He was educated mainly in Aberdeen, at the grammar-school and the Marischal College in that city...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0041.htm">
<title>Article 41. CHESS IN AMERICA. (PART I), by Henry Sedley</title>
<link>http://www.correspondencechess.com/syndication/articles/0041.htm</link>
<description><![CDATA[On May 25, 1859, there was seen in the chapel of the New York University a very brilliant and numerous company. There were great lawyers and merchant princes, there were women of fashion, there were learned professors...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0040.htm">
<title>Article 40. THE MAGIC CHESSMEN, by Anonymous</title>
<link>http://www.correspondencechess.com/syndication/articles/0040.htm</link>
<description><![CDATA[Once upon a time (oh, pleasant opening of the olden legends!) there dwelt in the village of Hestbank a schoolmaster, who was also a poet...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0039.htm">
<title>Article 39. CHESS-PLAYING TO-DAY. (PART IV), by J. Arnold Green</title>
<link>http://www.correspondencechess.com/syndication/articles/0039.htm</link>
<description><![CDATA[Provincial chess, prior to 1887, was in a very unorganized condition. Isolated clubs flourished all over the country, but they were not much in touch one with another...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0038.htm">
<title>Article 38. CHESS-PLAYING TO-DAY. (PART III), by J. Arnold Green</title>
<link>http://www.correspondencechess.com/syndication/articles/0038.htm</link>
<description><![CDATA[Amongst other London chess clubs, one which should not be overlooked is the Ladies' Chess Club in Tottenham Court Road. It was founded early in 1895, and is now in a most flourishing condition...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0037.htm">
<title>Article 37. CHESS-PLAYING TO-DAY. (PART II), by J. Arnold Green</title>
<link>http://www.correspondencechess.com/syndication/articles/0037.htm</link>
<description><![CDATA[One very satisfactory outcome of all this match-playing has been a very much wider application of the "time limit," which had only been enforced in great masters' tournaments and in isolated games of any special importance...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0036.htm">
<title>Article 36. CHESS-PLAYING TO-DAY. (PART I), by J. Arnold Green</title>
<link>http://www.correspondencechess.com/syndication/articles/0036.htm</link>
<description><![CDATA[Chess is generally regarded by the uninitiated as being the dullest and most selfish of games, an opinion which is by no means carefully withheld from the players themselves...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0035.htm">
<title>Article 35. UNRIVALED PERFORMANCES BY PAUL MORPHY (PART III), by R.M. Devens</title>
<link>http://www.correspondencechess.com/syndication/articles/0035.htm</link>
<description><![CDATA[After felicitously describing Mr. Morphy's position to be like one laying aside his weapons, and sighing, with Alexander, that there were no more worlds to conquer, Mr. Van Buren closed by saying:]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0034.htm">
<title>Article 34. UNRIVALED PERFORMANCES BY PAUL MORPHY (PART II), by R.M. Devens</title>
<link>http://www.correspondencechess.com/syndication/articles/0034.htm</link>
<description><![CDATA[Such astounding feats as those performed by Mr. Morphy, in Paris, brought the excitement in the chess-playing world of that city up to white heat; and the memorable occasion when he played against and beat, blindfolded, eight of the best players of Paris...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0033.htm">
<title>Article 33. UNRIVALED PERFORMANCES BY PAUL MORPHY (PART I), by R.M. Devens</title>
<link>http://www.correspondencechess.com/syndication/articles/0033.htm</link>
<description><![CDATA["Mr. Morphy always plays, not merely the best, but the VERY best move; and if we play the move only approximately correct, we are sure to lose. Nobody can hope to gain more than a game, now and then, from him."-- ANDERSSEN, THE CHESS CHAMPION IN GERMANY.]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0032.htm">
<title>Article 32. THE AUTOMATON CHESS-PLAYER (PART III), by John Timbs</title>
<link>http://www.correspondencechess.com/syndication/articles/0032.htm</link>
<description><![CDATA[Thus the explanation rested until the publication of the Memoirs of Robert Houdin, who therein relates the origin and construction of the Automaton Chess-player in substance as follows:]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0031.htm">
<title>Article 31. THE AUTOMATON CHESS-PLAYER (PART II), by John Timbs</title>
<link>http://www.correspondencechess.com/syndication/articles/0031.htm</link>
<description><![CDATA[After a second tour of the leading cities of Europe, where it was received with unabated enthusiasm, in 1819 the Automaton was again established in London, under M. Maelzel...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0030.htm">
<title>Article 30. THE AUTOMATON CHESS-PLAYER (PART I), by John Timbs</title>
<link>http://www.correspondencechess.com/syndication/articles/0030.htm</link>
<description><![CDATA[We have reserved for a separate chapter the origin and history of this marvelous contrivance, which, at various periods during the lapse of ninety years, has astonished and delighted the scientific world in several cities of Europe and North America...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0029.htm">
<title>Article 29. SMOKE AND CHESS, by Samuel Willoughby Duffield</title>
<link>http://www.correspondencechess.com/syndication/articles/0029.htm</link>
<description><![CDATA[We were sitting at chess as the sun went down,
And he, from his meerschaum's glossy brown,
With a ring of smoke made his king a crown...
]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0028.htm">
<title>Article 28. CARDS, CHESS, AND BILLIARDS, by Rev. J.T. Crane</title>
<link>http://www.correspondencechess.com/syndication/articles/0028.htm</link>
<description><![CDATA[CHESS claims to be a more intellectual, and even more ancient, game than cards. Its history and its principles have been set forth in goodly volumes. Poetry has sung its charms...]]></description>
</item>

<item rdf:about="http://www.correspondencechess.com/syndication/articles/0027.htm">
<title>Article 27. Some winning tips for the Over-the-board club player, by Tryfon Gavriel</title>
<link>http://www.correspondencechess.com/syndication/articles/0027.htm</link>
<description><![CDATA[Winning is not necessarily about playing the best moves. It is about defeating your opponent. In fact you may have played an awful game, and still won...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0026.htm">
<title>Article 26. No Napoleonic Chess Player On An Air Cushion, by Arthur Brisbane</title>
<link>http://www.correspondencechess.com/syndication/articles/0026.htm</link>
<description><![CDATA[Zangwill's Idea Is False--Why Chess Playing Stunts Genius...]]></description>
</item>

<item rdf:about="http://www.correspondencechess.com/syndication/articles/0025.htm">
<title>Article 25. Correspondence Chess Starter Kit, by John C. Knudsen</title>
<link>http://www.correspondencechess.com/syndication/articles/0025.htm</link>
<description><![CDATA[This piece is intended to be a short introduction for novice cc players. Please feel free to pass it along to someone you know who may be interested in correspondence chess...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0024.htm">
<title>Article 24. The New CC Annotation Symbols, by Frederick Bishop</title>
<link>http://www.correspondencechess.com/syndication/articles/0024.htm</link>
<description><![CDATA[The teletype/fax machines have been working overtime in my office, and I've compiled a few suggestions for cc annotation symbols to be used starting in the year 2001...]]></description>
</item>

<item rdf:about="http://www.correspondencechess.com/syndication/articles/0023.htm">
<title>Article 23. TWAS THE NIGHT BEFORE THE WORLD OPEN, by Dan Heisman</title>
<link>http://www.correspondencechess.com/syndication/articles/0023.htm</link>
<description><![CDATA[Twas the night before the World Open and all thru the 'Mark
Not a hustler was stirring - they're still at the park;]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0022.htm">
<title>Article 22. The Secret Chess Code, by John C. Knudsen</title>
<link>http://www.correspondencechess.com/syndication/articles/0022.htm</link>
<description><![CDATA[Chess is evil, and I have proof. WARNING: This essay is for adults only - please send the children to their rooms before reading. The below facts represent the distilled wisdom of over 33 years of chess traveling...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0021.htm">
<title>Article 21. Maybe Someday They Might Be Good, by Dan Heisman</title>
<link>http://www.correspondencechess.com/syndication/articles/0021.htm</link>
<description><![CDATA[Gunther had to return to the Apple store to buy some 5.25" floppy disks for his new Apple IIe...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0020.htm">
<title>Article 20. Hot Off The Wire... by Frederick Bishop</title>
<link>http://www.correspondencechess.com/syndication/articles/0020.htm</link>
<description><![CDATA[Depression, Colorado. A man was killed Wednesday when his postal chess opponent discovered that he was using a computer to generate moves in their game...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0019.htm">
<title>Article 19. Holdout! by Dan Heisman</title>
<link>http://www.correspondencechess.com/syndication/articles/0019.htm</link>
<description><![CDATA[Josh Jokim was very upset. Apparently, his team didn't think as highly of previous year's contribution as he did, at least judging from their "final" salary offer...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0018.htm">
<title>Article 18. Correspondence Chess in the Year 2010, &#xA0;by John C. Knudsen</title>
<link>http://www.correspondencechess.com/syndication/articles/0018.htm</link>
<description><![CDATA[January 15, 2010. It's almost time. I've been waiting for the tournament assignment for several weeks now...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0017.htm">
<title>Article 17. General Rules and Observations, by Howard Staunton</title>
<link>http://www.correspondencechess.com/syndication/articles/0017.htm</link>
<description><![CDATA[Concerning the King.--It is mostly advisable to castle the King pretty early in the game, and to do so on the King's side, because he is less subject to an attack, and better able to repel one on that side than the other...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0016.htm">
<title>Article 16. The Best American Chess Player, by Dan Heisman</title>
<link>http://www.correspondencechess.com/syndication/articles/0016.htm</link>
<description><![CDATA["Sir, there is a Mister Richard Franklin here to see you. He wishes to indulge in a game or two, if you are interested."]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0015.htm">
<title>Article 15. Maxims and Advice for an Inexperienced Player, by Howard Staunton</title>
<link>http://www.correspondencechess.com/syndication/articles/0015.htm</link>
<description><![CDATA[There is nothing that will improve you so much as playing with good players; never refuse, therefore, when any one offers you odds, to accept them: you cannot expect...]]></description>
</item>

<item rdf:about="http://www.correspondencechess.com/syndication/articles/0014.htm">
<title>Article 14. THE CHESS-BOARD, by Edward Robert Bulwer Lytton</title>
<link>http://www.correspondencechess.com/syndication/articles/0014.htm</link>
<description><![CDATA[A poem.]]></description>
</item>

<item rdf:about="http://www.correspondencechess.com/syndication/articles/0013.htm">
<title>Article 13. Mental Domination! by Dan Heisman</title>
<link>http://www.correspondencechess.com/syndication/articles/0013.htm</link>
<description><![CDATA[His handlers could not hold him back: "You will see that I will beat all of them at once!" 
]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0012.htm">
<title>Article 12. 100 Things You Must Do In Chess Before It&#x27;s Too Late! by Tryfon Gavriel</title>
<link>http://www.correspondencechess.com/syndication/articles/0012.htm</link>
<description><![CDATA[This fun article is about sifting out the stuff that really matters in chess, and pinpointing the most exhilarating experiences you can extract from chess...]]></description>
</item>

<item rdf:about="http://www.correspondencechess.com/syndication/articles/0011.htm">
<title>Article 11. The Decline of Pongo, by Austin Lockwood</title>
<link>http://www.correspondencechess.com/syndication/articles/0011.htm</link>
<description><![CDATA[Dead as a Didus Ineptus Pongo is a game with a rich history, stretching back hundreds of years...

]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0010.htm">
<title>Article 10. A Brief History of the Royal Game, by Dan Heisman</title>
<link>http://www.correspondencechess.com/syndication/articles/0010.htm</link>
<description><![CDATA[Chess did not really exist at all until the 18th century when Andre Philidor discovered pawns. For this he was pawnished...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0009.htm">
<title>Article 9. Correspondence Chess Battle Tactics, by John C. Knudsen</title>
<link>http://www.correspondencechess.com/syndication/articles/0009.htm</link>
<description><![CDATA[Though somewhat dated by the emergence of correspondence chess via a playing server, you might find the battle tactics below useful. My playing career is winding down - I have no secrets to keep any more. One thing that I have learned through the years is this - you will find it very tough going to win games in serious, high-level competition...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0008.htm">
<title>Article 8. Sicilian Struggles, by Gino F. Figlio</title>
<link>http://www.correspondencechess.com/syndication/articles/0008.htm</link>
<description><![CDATA[(1.e4 c5…) The cell phone went off for the third time, and remained untouched, resting next to the computer.  (2.Nf3 d6…) It was not easy for him, after investing so much...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0007.htm">
<title>Article 7. The Cheating Chess Tournament, by Dan Heisman</title>
<link>http://www.correspondencechess.com/syndication/articles/0007.htm</link>
<description><![CDATA[“That was the third person we caught recently who had a handheld computer with Pocket Fritz!” ]]></description>
</item>

<item rdf:about="http://www.correspondencechess.com/syndication/articles/0006.htm">
<title>Article 6. Cheap Talk, by Matt Nemmers</title>
<link>http://www.correspondencechess.com/syndication/articles/0006.htm</link>
<description><![CDATA[Disclaimer: This piece is not meant to put-down beginning players. It is meant to poke fun at those few people out there who kibitz like they know it all but don't really know thing-one about the game, and don't want to learn...]]></description>
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<item rdf:about="http://www.correspondencechess.com/syndication/articles/0005.htm">
<title>Article 5. The Ultimate Truth, by Dan Heisman</title>
<link>http://www.correspondencechess.com/syndication/articles/0005.htm</link>
<description><![CDATA[All those exclamation points - all wrong. Vladimir Vukovic was getting old. Others of his age had retired, but he was still writing and searching for chess truth...]]></description>
</item>

<item rdf:about="http://www.correspondencechess.com/syndication/articles/0004.htm">
<title>Article 4. The 14H-Bomb, by Matt Nemmers</title>
<link>http://www.correspondencechess.com/syndication/articles/0004.htm</link>
<description><![CDATA[If I didn’t have bad luck I wouldn’t have any luck at all...]]></description>
</item>

<item rdf:about="http://www.correspondencechess.com/syndication/articles/0003.htm">
<title>Article 3. The New Chess Dictionary, by John C. Knudsen</title>
<link>http://www.correspondencechess.com/syndication/articles/0003.htm</link>
<description><![CDATA[The insider chess community has long had to deal with terrible ignorance on the part of the general public concerning chess terminology. There is a dire need for correct information. That is what this dictionary is all about. Let us all try and make sure that proper usage is maintained at all times, in our writings and in our speaking...]]></description>
</item>

<item rdf:about="http://www.correspondencechess.com/syndication/articles/0002.htm">
<title>Article 2. Free Chess E-Books on the WWW, by John C. Knudsen</title>
<link>http://www.correspondencechess.com/syndication/articles/0002.htm</link>
<description><![CDATA[There are resources for free e-books out there. In this short article, I would like to highlight several possibilities for you...]]></description>
</item>

<item rdf:about="http://www.correspondencechess.com/syndication/articles/0001.htm">
<title>Article 1. The Mystery of the CC Specialist, by John C. Knudsen</title>
<link>http://www.correspondencechess.com/syndication/articles/0001.htm</link>
<description><![CDATA[With the advent of computer program use in correspondence chess, many over the board players remain convinced that the "CC Specialist" is nothing more than a talented computer operator...]]></description>
</item>

<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/R37BQgV9fUQ/">
<title>Scott&#x2019;s Stuff &#x2013; Top Game Experiences for 2009</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/R37BQgV9fUQ/</link>
<description><![CDATA[While I&#8217;m taking a break from doing the full Board Games with Scott episodes, I will continue to release some content over on my YouTube channel in my &#8220;Scott&#8217;s Stuff&#8221; series.  When there is something appropriate for BGWS viewers, I will cross-post it to this feed.
I did a discussion of my Top Ten Gaming [...]]]></description>
</item>

<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/l6kcBzgpF94/">
<title>Taking a Break&#x2026;</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/l6kcBzgpF94/</link>
<description><![CDATA[Well, my muse has not yet returned.  I&#8217;ve played some games that I&#8217;ve really enjoyed &#8211; Peloponnes and Chaos in the Old World are both games I considered making a video about.  But I think about making a video, and the drive just isn&#8217;t there.
I don&#8217;t want to say that I&#8217;m ending the [...]]]></description>
</item>

<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/fWi8k-GFAe0/">
<title>BGWS 064 &#x2013; Castle Panic</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/fWi8k-GFAe0/</link>
<description><![CDATA[In Castle Panic, players work together to defend a castle in the cooperative tower defense game. (12:19)


Castle Panic is a light cooperative game with a video game feel.  Players work together against an onslaught of intruders to keep the castle towers from falling.  While players have to work together, only one can win [...]]]></description>
</item>

<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/UcfZ-Xx67MU/">
<title>BGWS 063 &#x2013; Long Shot</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/UcfZ-Xx67MU/</link>
<description><![CDATA[Long Shot is a horse racing game where players can own pretty ponies and make money off of betting on them (10:00)


Long Shot is a horse-racing game.  Players start with some money but no horses and choose between spending money on buying horses and betting with money on which horses will win.  It&#8217;s [...]]]></description>
</item>

<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/Jy-rHrFoje4/">
<title>BGWS 062 &#x2013; Word on the Street</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/Jy-rHrFoje4/</link>
<description><![CDATA[Word on the Street is a social team-based word game where players attempt to capture letters by coming up with words. (7:45)


Out of the Box is the company that originally created Apples to Apples.  They have a new party game that&#8217;s got two teams coming up with words in categories to capture letters that [...]]]></description>
</item>

<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/n-0mNCmyzAY/">
<title>BGWS 061 &#x2013; Tulipmania 1637</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/n-0mNCmyzAY/</link>
<description><![CDATA[Tulipmania 1637 is an economic stock market game that simulates a bubble market. (22:07)


Scott made a game!  Originally due out at Essen 2008, Tulipmania 1637 has finally made it through the production process.  It&#8217;s out in the UK, where it&#8217;s being published, and will be coming to the US in September 2009.
Because Scott [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/LwDYY1BxIx0/">
<title>BGWS 060 &#x2013; Battlestar Galactica: The Reality Show</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/LwDYY1BxIx0/</link>
<description><![CDATA[Battlestar Galactica is a longer game pitting Humans versus Cylons in a cooperative strategy roleplaying experience. (30:49)


Enjoy the Sci-Fi series Battlestar Galactica?  Or enjoy roleplaying experiences trying to unearth traitors (or being a traitor)?  Then take a look at Battlestar Galactica: The Reality Show.  For this special episode, I filmed an actual [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/UfB2Iu7trSs/">
<title>BGWS 059 &#x2013; Crunch</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/UfB2Iu7trSs/</link>
<description><![CDATA[Crunch is a clever card game about the banking industry and bailouts. (11:42)


The folks at Terrorbull games create political sarcastic games that teach a lesson while having you explore a topic.  The games are irreverent and not politically correct, but are fun!
You can download Board Games with Scott 059 &#8211; Crunch from the Internet [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/aCbcmbL9wF4/">
<title>BGWS 058 &#x2013; Excape</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/aCbcmbL9wF4/</link>
<description><![CDATA[Excape is a clever press-your-luck dice game. (9:04)


The classic press-your-luck German game Exxtra has been recently &#8220;rethemed&#8221; and made into Excape.  It&#8217;s a light game where players roll the dice and decide to take the roll or re-roll, hoping for a better score but risking losing their turn.  Players can then set how [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/WXpF6L7M_WM/">
<title>BGWS 057 &#x2013; Small World</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/WXpF6L7M_WM/</link>
<description><![CDATA[Small World is a light battle game where players guide various fantasy races in surviving a land grab in a Small World. (18:00)


Days of Wonder has remade Vinci into a lighter battle game called Small World.  In this game, players take on races of fantasy characters on a land that is too small for [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/oEIXPG_QaBc/">
<title>BGWS 056 &#x2013; Roll Through the Ages</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/oEIXPG_QaBc/</link>
<description><![CDATA[Roll Through the Ages is a dice-rolling light strategy game. (13:40)


In this episode, I briefly talk through the new Gryphon Games lineup and then focus on Roll Through the Ages.
You can download Board Games with Scott 056 &#8211; Roll Through the Ages from the Internet Archive. (other formats available).
Or, you can watch it here through [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/JDgTPPKIP2A/">
<title>BGWS 055 &#x2013; Formula D</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/JDgTPPKIP2A/</link>
<description><![CDATA[Formula D is a remake of a classic roll-and-move car racing game. (10:51)


Welcome back!
Over the last few months, I&#8217;ve been going through a lot of thinking about Board Games with Scott.  I have been burning out on the old format, and I&#8217;ve decided to make some changes.  I posted a few questions over at Scott&#8217;s [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/ydldr1QC398/">
<title>No BGWS in January / Scott&#x2019;s Stuff in iTunes</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/ydldr1QC398/</link>
<description><![CDATA[Greetings!
Between an early-January trip, a late-January trip, and the start of a new semester, I had about one free week.  However, I ended up getting a nasty cold for that week.  So, there won&#8217;t be a new episode this month.
I have continued to do my short videos on Scott&#8217;s Stuff.  Some of [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/gEp_i6ATVW4/">
<title>BGWS 054 &#x2013; Cosmic Encounter</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/gEp_i6ATVW4/</link>
<description><![CDATA[Cosmic Encounter is a remake of a classic board game about aliens with super powers trying to populate the galaxy. (29:37)


Cosmic Encounter originally came out in the late 1970&#8217;s and has been released several times since then.  This is the newest release, and Fantasy Flight has done a great job.  This is a [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/t5MAaZttzOQ/">
<title>Scott&#x2019;s Stuff &#x2013; Brief Review of Cavum</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/t5MAaZttzOQ/</link>
<description><![CDATA[I&#8217;m testing this out as a way of letting viewers of BGWS know about interesting Scott&#8217;s Stuff episodes.   While I do episodes on many topics, I thought that when I do a good board game episode, I would post it here as well.
Because I&#8217;m only putting these on YouTube, then the videos themselves [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/JKMb5WuF2BQ/">
<title>BGWS 053 &#x2013; Say Anything</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/JKMb5WuF2BQ/</link>
<description><![CDATA[Say Anything is a party game about guessing what someone else will say. (7:37)


Say Anything is a party game designed by the same folks who did Wits and Wagers.  It&#8217;s a light game for 3-8 people, and plays well either with people you know or with people you don&#8217;t know.
In this episode of Board [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/_lkasjtjyqc/">
<title>BGWS 052 &#x2013; Ice Flow</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/_lkasjtjyqc/</link>
<description><![CDATA[Ice Flow is a mutliplayer puzzle game where players are attempting to cross the Bering Strait (18:40)


Ice Flow is a mutliplayer family strategy game where players are trying to effectively use fish and ropes to scamper across the Bering Strait, avoiding being stranding and being attacked by polar bears.  Players must work with a [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/6qZanDBvkw0/">
<title>BGWS 051 &#x2013; Agricola</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/6qZanDBvkw0/</link>
<description><![CDATA[Agricola is a strategy game where players are farmers attempting to raise animals, crops, and keep their families fed. (29:59)


Agricola is a new strategy game where players get to play farmers!  It also has captured the interest of many modern boardgamers, quickly shooting up to the top of the rankings in BoardGameGeek.  In [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/ihNS7J341PQ/">
<title>BGWS 050 &#x2013; Prophecy</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/ihNS7J341PQ/</link>
<description><![CDATA[Prophecy is a fantasy adventure boardgame where players build up mighty heroes to gain control of artifacts (30:20)


Prophecy, designed by Through the Ages designer Vladimír Chvátil, was originally put out by Czech Board Games, and has since been published by Z-Man games and Altar games.  It is a fantasy board game in the ilk [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/e1IixPSOXJE/">
<title>BGWS 049 &#x2013; Metropolys (with a touch of Caylus)</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/e1IixPSOXJE/</link>
<description><![CDATA[Metropolys is a light strategy game where players bid for control of city districts to achieve hidden objectives. (20:32)


Metropolys is a game by Ystari Games, published in the U.S. by Rio Grande Games. It is a light strategy game where players bid for control of regions.  In this episode of Board Games with Scott, [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/1lnxHNjEqHQ/">
<title>BGWS 048 &#x2013; Saikoro</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/1lnxHNjEqHQ/</link>
<description><![CDATA[Saikoro is a 2-player abstract game where players try to stay alive on a disappearing board. (11:22)


Saikoro is a small-press 2-player abstract game, published by Solbenk .  In this episode of Board Games with Scott, Scott Nicholson discusses this easy-to-learn game and plays a demonstration game.
Watch it through Vimeo:

Or
Download it from the
Internet Archive
in one [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/Z6HrTJJJpFo/">
<title>BGWS 047 &#x2013; TransEuropa and Vexation</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/Z6HrTJJJpFo/</link>
<description><![CDATA[TransEuropa is a good introductory train game where players have secret agendas to connect five cities using communal track. (11:28)
TransEuropa (and the similar game, TransAmerica), is a great introduction to modern board games.  It&#8217;s a light game where players connect cities across Europe by playing track that everyone shares.  In this episode of [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/r-5KRF-Yfug/">
<title>BGWS 046 &#x2013; 18xx</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/r-5KRF-Yfug/</link>
<description><![CDATA[18xx is a series of complex economic train games where players invest and manage multiple train lines, set in the 1800&#8217;s. (42:03)
The 18xx series of games are a long-standing series of economic train games.  Players invest in one or more train corporations and manage their routes on a board.  In this episode of [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/JFTzqCZD8HI/">
<title>Blatant Plug &#x2013; Tulipmania 1637</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/JFTzqCZD8HI/</link>
<description><![CDATA[(Begin Blatant Plug)
I&#8217;ve designed my first board game, called Tulipmania 1637.  It&#8217;s a stock market game that replicates the bubble market that was in 1637 regarding the price of tulip bulbs that almost destroyed the dutch economy.  I made the game after visiting the Tulip museum in Amsterdam and learning all about Tulipmania, [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/E06md3YNe5Q/">
<title>BGWS 045 &#x2013; Board Games with Scott 045 &#x2013; Puerto Rico</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/E06md3YNe5Q/</link>
<description><![CDATA[Puerto Rico is a modern eurogame that combines strategy and tactics about building an effective plantation in San Juan. (34:29)
Puerto Rico is one of the top-ranked games at BoardGameGeek and is one of my favorite games.  That said, it is a medium-complexity game that offers a new player a large number of choices.  [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/bVQNluvwqCs/">
<title>Scott on Local TV &#x2013; &#x201C;Food for Thought &#x2013; Board Game Segment</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/bVQNluvwqCs/</link>
<description><![CDATA[It&#8217;s not a full-blown episode of Board Games with Scott, but it&#8217;s a video about board games.  The show that inspired me to start the series is off the air, but the host is now doing a cooking show.  He contacted me and asked me to be on the show, so I offered [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/ua_opbvCp3k/">
<title>BGWS 044 &#x2013; Board Games with Scott &#x2013; Portrayal</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/ua_opbvCp3k/</link>
<description><![CDATA[Portrayal is a party game where players draw what they are told. (13:53)
Time for something lighter!  This is a party game from a small publisher, Braincog, and I really enjoyed it.  While you draw in the game, it&#8217;s not like a traditional drawing game.  Make sure and have pencil and paper ready [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/aAbaiiUSiIY/">
<title>BGWS 043 &#x2013; Reef Encounter</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/aAbaiiUSiIY/</link>
<description><![CDATA[Reef Encounter is a medium-weight strategy game about coral reef combat and hungry parrotfish. (37:06)
Welcome!  It&#8217;s been a while, but I&#8217;m getting settled in after my move, and am ready to start up again.  This episode is about Reef Encounter and features clips from an interview that I did with the designer, Richard [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/OBFhWOudofQ/">
<title>WORD-FM Segment</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/OBFhWOudofQ/</link>
<description><![CDATA[On Tuesday, Nov. 27th, I was on WORD-FM, talking about Board Games.  You can get the MP3 file directly or listen to the segment at http://www.archive.org/details/Word-fmSegment-BoardGameRecommendations-November2007

If you are visiting here because you heard me on WORD-FM, welcome!  Here are videos about the games I discussed on the show:
Wits and Wagers &#8211; http://www.boardgameswithscott.com/?p=53
GiftTRAP &#8211; [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/VrprC_O15N4/">
<title>The scene from the basement..</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/VrprC_O15N4/</link>
<description><![CDATA[
What could be going on?
]]></description>
</item>

<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/yLM9ZWVlKUY/">
<title>BoardGameGeek Guild</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/yLM9ZWVlKUY/</link>
<description><![CDATA[In case you are interested, I&#8217;ve started a BoardGameGeek Guild about Board Games with Scott.  This is where I&#8217;ll talk about what I&#8217;m up to, what games I have planned to make videos about, and offer forums for other chit-chat about the show.
You will need a BGG account to join, and then you can [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/gdnkyVAVgD0/">
<title>Getting closer&#x2026;</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/gdnkyVAVgD0/</link>
<description><![CDATA[We&#8217;re moved into the new place (and still have had no offers on the old one).  I&#8217;ve put up track lighting in the basement for my filming, but I have not yet found the box with the video camera.  It&#8217;s somewhere.. in a box&#8230;somewhere&#8230;
]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/MjtfWiW5lS4/">
<title>More house delays</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/MjtfWiW5lS4/</link>
<description><![CDATA[As it always seems to go, everything takes longer than it should.  You would think in this time of a housing slump, there would be so little work that those involved with houses would be eager to work!
We own the house, but are still waiting on some big repairs before we can start moving [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/0zFqxAgEpc4/">
<title>Boardgame Broadcasters Panel</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/0zFqxAgEpc4/</link>
<description><![CDATA[Greetings!
We&#8217;re closing on our new house tomorrow (after weeks of delays) so I won&#8217;t be putting up an episode for another few weeks as we repair the new house and then move in.  (note &#8211; our current house remains unsold, so if you are looking or know someone who is looking in the Syracuse [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/hnob6Bn75FM/">
<title>BGWS 042 &#x2013; World of Warcraft, the Boardgame</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/hnob6Bn75FM/</link>
<description><![CDATA[World of Warcraft, the Boardgame is a long fantasy game for two teams of players. (38:27)
Special Note!  I&#8217;ll be at Origins.  There is a Meet the Boardgame Broadcasters panel Saturday morning at 10AM that I&#8217;ll be on, and will be happy to go out to lunch with BGWS viewers afterwards.  I&#8217;ll also [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/aO8-5Xb0l7A/">
<title>BGWS 041 &#x2013; ConHex</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/aO8-5Xb0l7A/</link>
<description><![CDATA[ConHex is a fast abstract connection game for two players  (17:54) 

In this episode, I interview Michail Antonow, the designer of ConHex, about his game, teach the game and play a sample game.  ConHex is a clever two-player abstract game where players are attempting to connect two sides of a square board.  [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/wWJjJd00v_w/">
<title>BGWS 040 &#x2013; The Pillars of the Earth</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/wWJjJd00v_w/</link>
<description><![CDATA[The Pillars of the Earth is a light strategy game about gathering resources and employing craftsmen to turn those resources into parts of a catherdal. (27:07) 

The Pillars of the Earth was an Essen 2006 release based on Ken Follett&#8217;s book of the same name.  It&#8217;s a family strategy game which is similar to [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/vR6IB7-Jxtk/">
<title>On Board Games netcast</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/vR6IB7-Jxtk/</link>
<description><![CDATA[Looking for a little Scott to tide you over between episodes of Board Games with Scott?   I&#8217;ve joined up with Don Dennis (the pirate from Board Games without Scott) and Erik Dewey (reviewer for Knucklebones magazine) to do a new netcast called &#8220;On Board Games&#8221;.
This is a regular series where we talk about [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/pEy1Gx1jGTI/">
<title>BGWS 039 &#x2013; Yspahan</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/pEy1Gx1jGTI/</link>
<description><![CDATA[Yspahan is a strategy game where players play the role of merchants, occupying souks and caravans in order to score points in this quick 30-minute game (20:06) 

Yspahan is a clever and short strategy game.  Where there is a theme, it doesn&#8217;t really match up with the gameplay, but is still fun.  Players [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/4UB-hf-dlhk/">
<title>BGWS 038 &#x2013; Lifeboats</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/4UB-hf-dlhk/</link>
<description><![CDATA[Lifeboats is a light negotiation game about sailors trying to make it ashore in leaky lifeboats. (15:09)

In Lifeboats, players have escaped a sinking ship onto a series of lifeboats.  These lifeboats have not been well-maintained, so have sprung leaks.  Players are maneuvering for the best boats and try to avoid being tossed overboard [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/WHXz7BWQNd8/">
<title>BGWS 037 &#x2013; Rum &#x26; Pirates</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/WHXz7BWQNd8/</link>
<description><![CDATA[Rum &#038; Pirates is a family strategy game about collecting honor points through strategic placement of scarce resources. (16:38)

In Rum &#038; Pirates, players control a group a pirates.  On your turn, you control the movement of your pirate leader, following along with members of your group.  Based upon where the leader goes, you [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/kwq0mMKHSWo/">
<title>New BGWS episodes</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/kwq0mMKHSWo/</link>
<description><![CDATA[Greetings!
I have good news, more good news, bad news, good news, and a request.
The good news:
This semester, I&#8217;ve been promoted at work to Program Director of the Masters of Science in Library and Information Science program, which is an administrative position where I plan courses, marketing, find adjuncts, and basically run that academic program.
The more [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/p_fDMwbJYlk/">
<title>&#x201C;Best podcast/videocast&#x201D; and Gone Gaming Hall of Fame</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/p_fDMwbJYlk/</link>
<description><![CDATA[The Gone Gaming awards have been posted, and Board Games with Scott was selected as the Best Podcast/Videocast for 2006.   In addition, they have placed BGWS into the Gone Gaming Hall of Fame (since I also won an award last year), so BGWS is not eligible for an award in the future.
 
So, [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/gyBBNrStpxU/">
<title>BGWS 036 &#x2013; Shear Panic with the Lamont Brothers</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/gyBBNrStpxU/</link>
<description><![CDATA[Shear Panic is a light strategy game about managing the position of your sheep in a flock. (24:48)

This week on Board Games with Scott, host Scott Nicholson discusses Shear Panic &#8211; The Best Game Ewe Ever Heard and interviews the designers, Gordon and Fraser Lamont.  In this 2-4 player light strategy game (with really [...]]]></description>
</item>

<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/uhfKAd2IgUM/">
<title>BGWS Lampooned on Google Current</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/uhfKAd2IgUM/</link>
<description><![CDATA[But hey, you know, any publicity is good publicity, as they say.
These folks poked some serious fun at BGWS and the hobby&#8230;
http://www.current.tv/google/GC02295
but I still found it funny.  
(all except for the first entry in the &#8220;Here&#8217;s some games Scott likes to play&#8221; part&#8230;that just hurt.)
It&#8217;s all about raising awareness, and if a lampooning is [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/zfcqhTldT0Y/">
<title>Another HourCNY segment</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/zfcqhTldT0Y/</link>
<description><![CDATA[
My Veoh Show

I was on our local live PBS talk show, HourCNY, last week.  This time, my focus was games that could be purchased locally.  The sad news I got was that the show is going off the air; HourCNY was the reason I started BGWS, as I saw how useful video-based explorations [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/JOV8zd0n-3o/">
<title>Welcome to Board Games with Scott!</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/JOV8zd0n-3o/</link>
<description><![CDATA[To those of you coming here from The 9 (http://9.yahoo.com/2006/12/11/), welcome to my show!
Each episode I do is about a different board game.  Some of my shows are about party games, others about family games, and some about strategy games.
Here are a few good starting points:
 &#8211; Are party games your style?  Then [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/yjyEeXkqsCA/">
<title>BGWS 035 &#x2013; BattleLore</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/yjyEeXkqsCA/</link>
<description><![CDATA[Holiday Sale!  Use the special code JV8X4F83 at CustomFlix and get 20% off the BGWS DVD.  This video has the first 9 episodes of BGWS and a special episode on Aquadukt, all of which were remastered to DVD-quality video so they look good on a television.   You could buy this video [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/FZQuIWoWRPM/">
<title>BGWS 034 &#x2013; Wits &#x26; Wagers</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/FZQuIWoWRPM/</link>
<description><![CDATA[Wits &#038; Wagers is a party game that combines trivia, knowledge of other players, and gambling. (10:46)

This week on Board Games with Scott, host Scott Nicholson discusses Wits &#038; Wagers.  This is a party game with a game show feel.  Players attempt to guess the answer to numerical questions without going over, and [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/QRwDFuwAXmQ/">
<title>BGWS 033 &#x2013; Blue Moon City</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/QRwDFuwAXmQ/</link>
<description><![CDATA[Blue Moon City is a strategy racing game about making clever card combinations more effectively than opponents. (20:09)

This week on Board Games with Scott, host Scott Nicholson explores Blue Moon City.  This game is set in the the world of Blue Moon, which is a popular 2-player card game.  In this board game, [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/FZQYE1LlLgc/">
<title>BGWS 032 &#x2013; Carcassonne: The Discovery</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/FZQYE1LlLgc/</link>
<description><![CDATA[Carcassonne is a tile-laying game, highly recommended for families and new players to Eurogames. (14:04)

This week on Board Games with Scott, host Scott Nicholson explores Carcassonne: The Discovery.   Carcassonne is a series of games; the original one was about building cities and fields, and the resulting board looked like Carcassonne in France.  [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/j5Yh4il-BhY/">
<title>Special audio show about my Essen experience</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/j5Yh4il-BhY/</link>
<description><![CDATA[I recently returned from the Essen game fair in Germany.  It was my first trip, so I wanted to make an audio show about my personal experiences there.  I took about 8 hours of footage from the show, so you can expect to see a lot about the Essen games over the next [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/bckFOZ4es7A/">
<title>BGWS 031 &#x2013; Du Balai / Wicked Witches Way</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/bckFOZ4es7A/</link>
<description><![CDATA[Du Balai is a fantasy-themed puzzle game where players all play at the same time trying to find one of two solutions. (15:29)
Note &#8211; I&#8217;m posting this a week early, as I&#8217;m heading to Essen soon.  The next episode of BGWS will be posted Nov. 3rd, so if you need to, ration this episode [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/LoVkkpbQhl4/">
<title>BGWS 030 &#x2013; Ad Acta with designer Andrea Meyer</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/LoVkkpbQhl4/</link>
<description><![CDATA[Ad Acta is a game about being a civil servant involving card and queue management and a good dose of humor. (25:20)

This week on Board Games with Scott, designer Andrea Meyer joins Scott Nicholson to talk about her game, Ad Acta.  This game takes a tongue-in-cheek approach to civil servitude as players attempt to [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/Ks5kyonDOnk/">
<title>BGWS 029 &#x2013; Easter Island</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/Ks5kyonDOnk/</link>
<description><![CDATA[New! There is a PayPal donate button over to the right on the main site, if you&#8217;d like to help support the show directly.  I&#8217;m trying to upgrade some of my equipment.
Easter Island is a a two-player strategy game about bouncing light beams around the board in an attempt to destroy your opponent&#8217;s pieces. [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/PyHwqfm7NlQ/">
<title>BGWS 028 &#x2013; Timbuktu / Tombouctou</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/PyHwqfm7NlQ/</link>
<description><![CDATA[New!  Order the BGWS DVD, with episodes 1-9 and a special episode on Aquadukt.
Timbuktu is a lighter-weight deduction game where players lead herds of camels through the dangerous desert, avoiding traps and delivering goods. (17:15)

This week on Board Games with Scott, Scott Nicholson explores Timbuktu.  This is a deduction game from Germany where [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/xndXIQwxYCQ/">
<title>HourCNY appearance and details</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/xndXIQwxYCQ/</link>
<description><![CDATA[On Friday, August 25th, I appeared on the HourCNY talk show in Syracuse on a 14-minute live segment about boardgaming with your kids.  

You can watch the video through the Internet Archive.
Right-Click and Save:
HourCNY Visit 003, Low quality (21 MB)
HourCNY Visit 003, High quality (99 MB)
If you are visiting BGWS from that show, welcome!
Here&#8217;s [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/ZMrNfzNjKs4/">
<title>BGWS 027 &#x2013; Tahuantinsuyu with Alan Ernstein</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/ZMrNfzNjKs4/</link>
<description><![CDATA[Tahuantinsuyu is a medium-weight strategy game where players build roads, cities, and temples in a historical setting based on the Inca empire. (27:22)

This week on Board Games with Scott, game designer and publisher Alan Ernstein joins me to talk about his game, Tahuantinsuyu.  This game is set in the Inca empire and many of [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/AKy98ywLHvA/">
<title>BGWS 026 &#x2013; GiftTRAP</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/AKy98ywLHvA/</link>
<description><![CDATA[GiftTRAP is party game focused on selecting the best gift for your other players. (16:06)

This week on Board Games with Scott, I&#8217;m taking a look at GiftTRAP.  This is a new party game by a new publisher.  It&#8217;s lavishly produced, as you will see, and is focused on the acts of getting and [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/oHCAgCsOE6Q/">
<title>BGWS 025 &#x2013; Aqua Romana</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/oHCAgCsOE6Q/</link>
<description><![CDATA[Aqua Romana is a light strategy tile-laying game about digging aquaducts, cutting off your opponents and avoiding being cut off yourself. (11:01)

This week on Board Games with Scott, I&#8217;m taking a look at Aqua Romana.  This game is in the tile-laying family, so has a similar feel to Caracassonne, Tsuro, or Streetcar/Linie 1.  [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/j8Y2Yqzk8Uo/">
<title>Geek of the Week and my views on Boardgame Broadcasting</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/j8Y2Yqzk8Uo/</link>
<description><![CDATA[This week on the BoardGameGeek Webstie, I have been chosen as the Geek of the Week.  What that means is that, for a week, people can ask all sorts of questions about my gaming preferences, my life, and even these videos.
If you would like to learn a lot more about me and learn about [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/d29KtwWtfb0/">
<title>BGWS 024 &#x2013; Die Macher</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/d29KtwWtfb0/</link>
<description><![CDATA[Die Macher is a 5 hour heavy strategy game about German Politics.  It is, however, one of the classic euro-style games. (56:35)
This week on Board Games with Scott, I&#8217;m looking at the granddaddy eurogame, Die Macher.  Die Macher is a heavy procedural strategy game that takes about 5 hours to play.   [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/oyd5uQAu5_4/">
<title>BGWS 023 &#x2013; Masons</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/oyd5uQAu5_4/</link>
<description><![CDATA[Masons is a strategy game about building walls, creating cities, and developing high-scoring patterns on the board that match scoring cards. (14:44)
This week on Board Games with Scott, I&#8217;m looking at the strategy game, Masons (a.k.a. Mauer Bauer).  Masons is a fairly abstract strategy game with a good balance of luck and skill.

In Masons, [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/f6azr3aa_XY/">
<title>BGWS 022 &#x2013; Apples to Apples and Attribute</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/f6azr3aa_XY/</link>
<description><![CDATA[Apples to Apples and Attribute are both party games based on the mechanic of matching a descriptive word from your hand of word cards to a main concept. (12:45)
This week on Board Games with Scott, I&#8217;m looking at two lighter party games &#8211; Apples to Apples and Attribute.  

Apples to Apples is a very [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/Yxn9JQIfr7o/">
<title>BGWS 021 &#x2013; Cleopatra and the Society of Architects</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/Yxn9JQIfr7o/</link>
<description><![CDATA[Cleoptra and the Society of Architects is a light strategy game about collecting sets of cards and placing buildings strategically for the most points.  (24:14)
On this week&#8217;s episode, Scott Nicholson talks about the Days of Wonder game, Cleopatra and the Society of Architects.  This game has some of the best components in a [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/PMsF9htfmpY/">
<title>BGWS 020 &#x2013; Power Grid with Friedemann Friese</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/PMsF9htfmpY/</link>
<description><![CDATA[Power Grid is a medium-weight strategy game with auctions, markets, and connetions of cities. (26:41)
Itunes user? If you just got audio, delete the file and then get it again, and it should be video. 
On this week&#8217;s episode, Scott Nicholson is joined by designer Friedemann Friese to talk about Power Grid.   Power Grid [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/meCZdwUYXe0/">
<title>BGWS 019 &#x2013; Thurn and Taxis</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/meCZdwUYXe0/</link>
<description><![CDATA[Thurn and Taxis is a light strategy game about delivering mail to cities in Germany (17:01)
This week on Board Games with Scott, I&#8217;m taking a look at Thurn and Taxis, which is the newest game by Andreas and Karen Seyfarth.  This is a light strategy game that is about delivering the mail!  It&#8217;s [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/xEFFd0Q2AGY/">
<title>Reminder and Request</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/xEFFd0Q2AGY/</link>
<description><![CDATA[This is just a reminder that BGWS is moving to a biweekly schedule, so there won&#8217;t be an episode this week.  
Now, I have a request.  I was listening to the Have Games will Travel blog, and Paul Tevis has a suggestion for his readers that I would like to present here.
One of [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/lov3B-QGyM0/">
<title>BGWS 018 &#x2013; Poker Chips</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/lov3B-QGyM0/</link>
<description><![CDATA[I&#8217;ve explored Poker Chips as a replacement for money in games, and this week&#8217;s episode explores the cheap to the expensive of poker chips. (26:41)
Announcement:  Board Games with Scott is going Biweekly.  When I started it, I had hopes that I would be able to significantly reduce the time to edit an episode. [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/apaEh8ujMp0/">
<title>Photos and narration from the Gathering of Friends</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/apaEh8ujMp0/</link>
<description><![CDATA[I went to the Gathering of Friends this year and rather than take notes, I took pictures of the various games I played.  I&#8217;ve posted those pictures and added short audio narrations to each.  
You can view my report at 
http://bubbleshare.com/myalbum/25280.586e5117ac0
and pressing the View Slideshow button on the left-hand side.
]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/MHlAt0W2M1c/">
<title>BGWS 017 &#x2013; Um Krone und Kragen</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/MHlAt0W2M1c/</link>
<description><![CDATA[This is a dice game that is similar to Yahtzee with more strategy and special abilities. (20:07)
This week on Board Games with Scott, I&#8217;m going to talk about Um Krone und Kragen, which is a 2006 dice game where your goal is to impress royalty by rolling dice well.    In the game, [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/obWE6H_0eFg/">
<title>BGWS 016 &#x2013; The Fury of Dracula</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/obWE6H_0eFg/</link>
<description><![CDATA[The Fury of Dracula is a deduction/roleplaying game where one player is Dracula attempting to hide and ambush the other players, who form a team.  (25:31)
This week, Board Games with Scott is an exploration of The Fury of Dracula, a 2006 remake of an 1987 Games Workshop board game (back when they made a [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/RS_eWZ-Z26c/">
<title>BGWS 015 &#x2013; The Big Idea</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/RS_eWZ-Z26c/</link>
<description><![CDATA[The Big Idea is a party/light strategy game about pitching and investing in ideas. (12:12)
This week, I&#8217;m going to talk about The Big Idea.  This is a game by Cheapass Games that starts like a party game with everyone coming up with a Big Idea, then moves into an investing round where you attempt [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/wQyxlky8dGg/">
<title>BGWS Mission Statement</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/wQyxlky8dGg/</link>
<description><![CDATA[There&#8217;s been some talk about podcasting in general.  One of the things I feel strongly about is that shows need to have a good sense of identity.  This helps the show focus on its goal and aids users in determining if a show is right for them.
Here are some of the core concepts [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/mAzT1bQ6zTM/">
<title>BGWS &#x2013; Audio Only announcement</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/mAzT1bQ6zTM/</link>
<description><![CDATA[I&#8217;ve created an audio-only version of Board Games with Scott. 
 Each week, I&#8217;ll extract the audio and create an MP3 for those of you who might want to enjoy the show without having to sit in front of the computer watching it.
You can get the audio episodes from the regular blog postings at http://boardgameswithscott.com [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/ahUuShUDFlU/">
<title>BGWS 014 &#x2013; Ticket to Ride Europe, Switzerland and M&#xE4;rklin</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/ahUuShUDFlU/</link>
<description><![CDATA[TTR Europe, Switzerland and Märklin are all different games based on the TTR base game. (31:39)
Welcome to Board Games with Scott!  This is a weekly show where I take a different board game each week, review it, and lightly review it.  This week, I&#8217;m looking at three games &#8211; all of them variants [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/7ts8Uvm2BJc/">
<title>BGWS 013 &#x2013; Pizza Box Football</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/7ts8Uvm2BJc/</link>
<description><![CDATA[Pizza Box Football is a two player dice-rolling game where players take on the role of a play-calling manager. (15:53)

This week on Board Games with Scott, I&#8217;m taking a look at Pizza Box Football and its expansion.  This game can be played at various levels, based upon the rules that you decide to play [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/DZoCog4TUrI/">
<title>BGWS 012 &#x2013; Antike</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/DZoCog4TUrI/</link>
<description><![CDATA[Antike is a German empire-building/logistics game that plays in under two hours. (24:14)
Greetings!  Welcome to Board Games with Scott, a weekly show where I take a board game, explains it, and briefly reviews it.   This week, I&#8217;m going to look at Antike, which came out at the Essen game fair in 2005. [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/ip94O1mAi0I/">
<title>BGWS 011 &#x2013; Ticket to Ride</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/ip94O1mAi0I/</link>
<description><![CDATA[Ticket to Ride is a light strategy game great for those new to modern board games. It&#8217;s about collecting sets of train cards to travel from city to city with the goal of fulfilling hidden routes. (12:02)
This week in Board Games with Scott, I&#8217;m looking at Ticket to Ride. If you&#8217;ve never done any games [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/CLkqpNNVrpw/">
<title>Winners of the Why Did the Chicken&#x2026; contest</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/CLkqpNNVrpw/</link>
<description><![CDATA[I&#8217;d like to announce the winners of the Why Did the Chicken&#8230; contest and thank everyone who entered!
The folks over at Playagain Games were kind enough be the judges and donate two copies of the game, shipped to the brilliant authors of the two best answers.
The question was..
&#8220;What do a swimmer and a duck have [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/lakEJCgfnJw/">
<title>BGWS 010 &#x2013; Indonesia</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/lakEJCgfnJw/</link>
<description><![CDATA[Indonesia is a long, heavy eurogame involving logistics of production and delivery and the business of mergers and acquisitions. (33:53)
This week, I&#8217;m talking about a heavy game &#8211; Indonesia by the folks at Splotter Spellen. These are the same people who created other hefty games like Antiquity and Roads and Boats. A game of Indonesia [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/heqlg5mWg2Y/">
<title>BGWS 009 &#x2013; Santiago</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/heqlg5mWg2Y/</link>
<description><![CDATA[Santiago is a light-weight strategy game about planting and irrigating crops in a hostile environment. Mechanics involve bidding and placing tiles. (12:31)
This week, I&#8217;m taking a look at Santiago. In this game, you bid for the right to select tiles, bribe one of the players to get irrigation, and set up temporary alliances throughout the [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/i80TX38tPkg/">
<title>BGWS 008 &#x2013; Why Did the Chicken&#x2026;</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/i80TX38tPkg/</link>
<description><![CDATA[Why Did the Chicken&#8230; is a light party game about making up the punchlines to jokes. (9:52)
When is Coffee like a Bear?
When it&#8217;s a-brewin&#8217;!  (a bruin? get it? har har.)
Why Did the Chicken&#8230; is a party game based upon jokes. This week, I take a look at this party game. It&#8217;s a creative party [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/MX16ScLBe1o/">
<title>BGWS 007 &#x2013; Lost Cities</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/MX16ScLBe1o/</link>
<description><![CDATA[Lost Cities &#8211; A light two-player card-based game of exploration.(10:50)

Lost Cities is one of the most popular small-box two player games by Kosmos (imported by Rio Grande). These games have the flavor of a more complex Eurogame, but are easier to play and are designed specifically for two players. This game has gotten popular enough [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/4AsM77Y-WVs/">
<title>Won &#x201C;Best New Game Blog, Podcast, or Videocast&#x201D;</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/4AsM77Y-WVs/</link>
<description><![CDATA[The folks at the Gone Gaming blog (a community blog for boardgames) just announced their 2005 awards.  These go to the (in their opinion) best contributions by the board game community in the last year, and is the result of a month-long procedure of nominations and deliberations.
I won two awards!  

My &#8220;Board Games [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/q_C0_XoXbOw/">
<title>BGWS 006 &#x2013; Mah Jong In Depth</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/q_C0_XoXbOw/</link>
<description><![CDATA[Mah Jong is a traditional tile-based game similar to Rummy, good for all ages. (23:04)
Happy Chinese New Year!  To honor the new year, this week&#8217;s episode is about Mah Jong!
Mah Jong is not about matching pairs of tiles, despite the hundreds of computer games with that name. This is akin to calling a game [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/-3hbhRrT640/">
<title>BGWS 005 &#x2013; Heroscape</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/-3hbhRrT640/</link>
<description><![CDATA[Heroscape &#8211; A light miniatures battle game that is good for kids and adults.(12:13)
Based upon a suggestion from a viewer, I&#8217;ve decided to look at a game that you can get at your local toy store (as compared to the specialty shops for many of these games). This is a miniature battle game called Heroscape, [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/D6-muVBDOYA/">
<title>BGWS 004 &#x2013; Adel Verpflichtet / Hoity Toity</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/D6-muVBDOYA/</link>
<description><![CDATA[Adel Verplichtet is a classic eurogame about choosing actions secretly based upon what you think the others will pick. (9:28)
This week in Board Games with Scott, I take a look at a game that I&#8217;ve got some sentimental feelings for, Adel Verpflichtet. This is a blind selection Eurogame that was Game of the Year in [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/ZDq9zfVHqFg/">
<title>BGWS 003 &#x2013; Friedrich</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/ZDq9zfVHqFg/</link>
<description><![CDATA[Friedrich &#8211; a heavy euro/wargame hybrid where one strong player takes on the others using a card-driven combat system. (12:35)
This week on Board Games with Scott, I take a look at Friedrich. This game is much deeper that other games I&#8217;ve looked at so far, but part of what I&#8217;m going to do with Board [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/SJ15GFOOJ8U/">
<title>Welcome to Board Games with Scott!</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/SJ15GFOOJ8U/</link>
<description><![CDATA[Welcome to Board Games with Scott!
With the new year, I&#8217;m announcing the formal start of the &#8220;Board Games with Scott&#8221; video blog (or vlog). I&#8217;ve got some content up already for you to enjoy, and plan to post a new game every week.
My goal with this project is to take a game and talk about [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/NWU_PjlclvU/">
<title>BGWS 002 &#x2013; Hoopla</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/NWU_PjlclvU/</link>
<description><![CDATA[Hoopla &#8211; a cooporative party game made by the Cranium people.(10:04)
This week, I talk about the party game Hoopla.  This is mostly an explanation and example of how the game works, with a bit of review at the end.


Watch the video at YouTube
or download it as a Quicktime file or in other formats at [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/S8WZnneHfRc/">
<title>Special Episode &#x2013; Board Games 101</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/S8WZnneHfRc/</link>
<description><![CDATA[Class is in session! (32:14)
In response to a request, I&#8217;ve created a half-hour tutorial talking about the current landscape of boardgames. In this vlog, I first discuss the four major weights of boardgames and then address game mechanics through brief discussions of about 30 games. You can find the list of games at http://boardgameswithscott.com/bgws/list.html


You can [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/anIeKW8afyA/">
<title>BGWS 001 &#x2013; Vegas Showdown</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/anIeKW8afyA/</link>
<description><![CDATA[
Board Games with Scott, Episode 001 &#8211; Vegas Showdown
Vegas Showdown &#8211; a light euro/family auction-based game about building properties in Vegas. (9:34)
This is my first shot at making a videoblog. There are a few technical issues to work out, such as making the sound more regular, but it&#8217;s done with technology I had at home. [...]]]></description>
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<item rdf:about="http://feedproxy.google.com/~r/boardgameswithscott/~3/hjCwqS6f2gs/">
<title>Scott on HourCNY</title>
<link>http://feedproxy.google.com/~r/boardgameswithscott/~3/hjCwqS6f2gs/</link>
<description><![CDATA[This all started with two segments I made live for HourCNY, a local PBS news show.  Each segment is a discussion of 4-6 games.  You can view these segments at
http://scottnicholson.com/games/hourcny.html
]]></description>
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<item rdf:about="http://www.boardgamecentral.com/news/archives/2009/09/hoyle-puzzle-and-board-games-2010/">
<title>Hoyle Puzzle and Board Games 2010</title>
<link>http://www.boardgamecentral.com/news/archives/2009/09/hoyle-puzzle-and-board-games-2010/</link>
<description><![CDATA[The 2010 edition of Hoyle Puzzle and Board Games is now out and available for purchase. This comprehensive collection includes well-designed versions of many classic games, for both Windows and MacOSX, all at a great price.]]></description>
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<item rdf:about="http://www.boardgamecentral.com/news/archives/2009/02/agricola/">
<title>Agricola</title>
<link>http://www.boardgamecentral.com/news/archives/2009/02/agricola/</link>
<description><![CDATA[Agricola is an interesting new game in which players find themselves playing the role of a farming family in the 17th century (&#8220;Agricola&#8221; is the Latin word for &#8220;farmer&#8221;).
Starting out in a simple two-roomed hut, these families work to improve their quality of life through home improvements, breeding their animals, and improving their fields. During [...]]]></description>
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<item rdf:about="http://www.boardgamecentral.com/news/archives/2008/12/days-of-wonder-board-games/">
<title>Days of Wonder Board Games</title>
<link>http://www.boardgamecentral.com/news/archives/2008/12/days-of-wonder-board-games/</link>
<description><![CDATA[Days of Wonder, a board game publisher founded in 2002, has sold over 1.5 million copies of its games to date, many of which have won multiple board game industry awards. The name of the company evokes the &#8220;sense of wonder&#8221; we all experienced as children when we first fell in love with playing games, [...]]]></description>
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<item rdf:about="http://www.boardgamecentral.com/news/archives/2008/12/excalibur-grandmaster-chess-computer/">
<title>Excalibur Grandmaster Chess Computer</title>
<link>http://www.boardgamecentral.com/news/archives/2008/12/excalibur-grandmaster-chess-computer/</link>
<description><![CDATA[News from ChessHouse.com:
A customer-favorite chess computer has arrived back in stock! The Excalibur Grandmaster. It&#8217;s nice for the home, and an excellent gift this fall. 
There are a few reasons I like this computer:

It&#8217;s auto-sensory, meaning the move input is very natural and easy.
Large pieces. The computer is full size and good for practice or [...]]]></description>
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<item rdf:about="http://www.boardgamecentral.com/news/archives/2008/11/money-saving-deals-from-chesshouse/">
<title>Money-Saving Deals From ChessHouse</title>
<link>http://www.boardgamecentral.com/news/archives/2008/11/money-saving-deals-from-chesshouse/</link>
<description><![CDATA[ChessHouse.com is running some great money-saving promotions during the holiday season:

5% off your first order of any size! (use code S115P)
10% off your next order of $150 or more (use code S1110P)
Complimentary Chess Training CD (no code necessary. while stock lasts)
Free shipping on orders of $100 or more to US 48 states (no code necessary)

These [...]]]></description>
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<item rdf:about="http://www.boardgamecentral.com/news/archives/2008/11/follow-board-game-central-on-twitter/">
<title>Follow Board Game Central on Twitter</title>
<link>http://www.boardgamecentral.com/news/archives/2008/11/follow-board-game-central-on-twitter/</link>
<description><![CDATA[Board Game Central is now offering a Twitter feed. This allows you to keep up with the latest happenings both at Board Game Central, as well as on the larger world of board gaming in general.
The types of messages that we&#8217;ll be posting at Twitter include:

BoardGameCentral.com site news
New board game release announcements
Board game specials and [...]]]></description>
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<item rdf:about="http://www.boardgamecentral.com/news/archives/2008/09/mensa-select-2008-winners/">
<title>Mensa Select 2008 Winners</title>
<link>http://www.boardgamecentral.com/news/archives/2008/09/mensa-select-2008-winners/</link>
<description><![CDATA[After a marathon game-playing session, members of American Mensa named five new games as Mensa Select®. In alphabetical order, this year’s winners are:

AmuseAmaze – At last a word game with a difference&#8230; where words don&#8217;t have to be biggest to be best&#8230; where even little words are winners. Race to spell your way through the [...]]]></description>
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<item rdf:about="http://www.boardgamecentral.com/news/archives/2008/03/scrabble-me/">
<title>Scrabble Me</title>
<link>http://www.boardgamecentral.com/news/archives/2008/03/scrabble-me/</link>
<description><![CDATA[The latest edition of Scrabble, the classic family word game gets an innovative new twist: instead of all players sharing one board, each player gets their own board.
In Scrabble Me, players build words simultaneously on their individual boards, and after each round, players have the option to choose a replacement letter from the bag or [...]]]></description>
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<item rdf:about="http://www.boardgamecentral.com/news/archives/2007/10/national-scrabble-association-endorses-scrabble-cubes/">
<title>National SCRABBLE Association Endorses SCRABBLE Cubes</title>
<link>http://www.boardgamecentral.com/news/archives/2007/10/national-scrabble-association-endorses-scrabble-cubes/</link>
<description><![CDATA[In an announcement that spells F-U-N for SCRABBLE fans, WorldWinner has signed an agreement with the National SCRABBLE Association (NSA) to jointly promote the online game SCRABBLE Cubes to tens of thousands of SCRABBLE fans on the NSA Web site, as well as online and offline events. 
WorldWinner is the leading provider of online game [...]]]></description>
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<item rdf:about="http://www.boardgamecentral.com/news/archives/2007/09/own-a-piece-of-paradise-with-monopoly-tropical-tycoon/">
<title>Own a Piece of Paradise with Monopoly Tropical Tycoon</title>
<link>http://www.boardgamecentral.com/news/archives/2007/09/own-a-piece-of-paradise-with-monopoly-tropical-tycoon/</link>
<description><![CDATA[Paradise is in the tropics, and here’s your chance to make a fortune with this prime time real estate in the latest DVD game from Hasbro, Monopoly Tropical Tycoon.]]></description>
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