GURPS Autoduel is the GURPS genre toolkit book which details the post-apocalyptic world of one of SJG's other popular games, Car Wars. In this setting (by tradition, fifty years ahead of the current time), characters are involved in autoduelling: combat in armed and armored motor vehicles such as cars, motorcycles, or semis. The sourcebook contains rules for designing vehicles, additional skills used by autoduellist characters, and new technology and social conditions of the world. Additional rules for conversion of Car Wars vehicles to GURPS Autoduel are included.
An additional set of sourcebooks for the Autoduel world were published between 1987 and 1989, the AADA Road Atlas and Survival Guides. There are 7 in all, detailing different parts of the US and Australia:
Autoduel has many scenarios available and the system allows for players to make their own. The objectives of scenarios vary: sometimes the only objective is to make it successfully through a harrowing gauntlet, other times the players compete in a duelling arena to win virtual cash prizes with which to upgrade their cars.
More on [ GURPS Autoduel ]
Blue Room: Carmaker's Cribsheet for GURPS Autoduel - Rules that implement Car Wars vehicle design elements in GURPS Autoduel vehicle construction.
Meta Description: [ A few things to make car-design easier and more Car-Warsish in GURPS Autoduel. ]
GURPS Lite - A distilled, complete version of the GURPS Basic Set in 32 pages, available as a free download. Designed both for newcomers to GURPS and as a tool for experienced GMs to teach the game to others.
Roleplayer: The GURPS Magazine - An online archive of articles, adventures, and features from the sadly out-of-print SJ Games magazine/newsletter devoted entirely to GURPS. The complete (text) contents of the magazine's paper run is present.
Steve Jackson Games: GURPS Autoduel - Official Web page for the GURPS Autoduel sourcebook with a few links and errata.