In computer gaming, a MUD (Multi-User Dungeon or Domain or Dimension) is a multi-player computer game that combines elements of role-playing games, hack and slash style computer games and social instant messaging chat rooms. Typically running on a bulletin board system or internet server, the game is usually text driven, where players read descriptions of rooms, objects, events, other characters, and computer-controlled creatures or non-player characters (NPCs) in a virtual world. Players usually interact with each other and the surroundings by typing commands that resemble a natural language, usually English.
Traditional MUDs implement a fantasy world populated by elves, goblins, and other mythical or fantasy-based races with players being able to take on any number of classes, including warriors, mages, priests, thieves, druids, etc., in order to gain specific skills or powers. The object of the game is to slay monsters, explore a rich fantasy world, to complete quests, go on adventures and create a story by roleplaying. MUDs are typically fashioned around the dice rolling rules of the Dungeons & Dragons (D&D) series of games .
More on [ MUD ]
Massive Multiplayer Online Games

About.com: Multi-User Dungeons - Article featuring background information and resources.
Meta Description: [ Multi-user dungeons (MUDs) bring text-based games to thousands of players from around the world. They are among the most imaginative type of roleplaying games, and you don't need the lastest video card to play. ]
An Atlas of Cyberspaces - MUDs and Virtual Worlds - An atlas of maps and graphic representations of the geographies of the new electronic territories of the Internet, WWW and other emerging Cyberspaces.
Meta Description: [ An atlas of maps and graphic representations of the geographies of the new electronic territories of the Internet, WWW and other emerging Cyberspaces. ]
Basic Information about MUDs and MUDding - FAQ about MUDs and MUDding.
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Code begets community - Information about Daniel Pargman's Ph.D. thesis on the social and technical aspects of managing a virtual community, a study of a Swedish MUD. Sample chapters in PDF format.
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DikuMUD Family Tree - Listing of MUD codebases by heirachy for Diku and all code bases.
Meta Description: [ The DikuMUD Family Tree. The DikuMUD
derivatives in a heirarchal tree with links to the code base homepages
and/or the distribution. ]
Games/mud FAQ Index - Listing of online FAQ for MUD's.
Journal of Virtual Environments - Academic journal devoted to MUDs and their uses. Formerly known as the Journal of MUD Research.
Meta Description: [ Research articles, essays and comments about Virtual Environments. ]
MUSE Ltd. - Purveyors of fine, online games since 1985; principal products are MUD2 and the MUDDLE programming language and development system, both available for commercial licensing.
Open Site - An article with an explanation of what MUDs are, an overview of their history, and a list of variants.
Meta Description: [ Games: Online: MUDs - Open Site. ]
Richard A. Bartle: Players Who Suit MUDs - Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
Vae Victus - Contains news, logs, history, and a message board.
Meta Description: [ Vae Victus News ]
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