The game features superheroes fighting supervillains in a comic book-like world. The game's introduction states that the game was designed to be a "thinking man's" Superhero RPG, where the characters were vulnerable and could not amass an incredible number of skills or abilities. The experience point system of the game gave great awards to novel thinking and heroic sacrifice, in addition to defeating one's enemies. Characters in the game are defined by their ability scores, skills (dependant on education level), and class, which allows the selection of certain powers or enhanced skills or equipment. The classes allowed for a wide range of play-types, from super-powered beings to aliens to technology-based or special-training-based characters.
However, the character creation system was widely divergent - some classes such as robotics allowed intense customization, while others were extremely random. Some classes and super powers (such as the ancient master class or the invulnerability power) started very powerful but hardly matured, while other classes and powers had effects strongly tied to character level.
Selection of goodies RPGnet Wed, 20 Aug 2008 00:00:00 -0000 A fine selection of non-RPG reviews have come in. The post-Gen Con lull is deafening though, and we could use more submissions. If you've got something to say about a game, book, movie, or comic, write something up and send it our way. You can be such a fungi RPGnet Tue, 19 Aug 2008 00:00:00 -0000 In the latest The Vegetative State of your Roleplaying, Jennifer warns us about Fungi and Non-Flowering Plant Stuffs. The W's have it RPGnet Mon, 18 Aug 2008 00:00:00 -0000 A pair of "W" products are rolled out as today's new reviews.
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