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Survival horror is a prominent video game genre in which the player has to survive an onslaught of opponents, often undead or otherwise supernatural, typically in claustrophobic environments in a third-person perspective. Horror movie elements are used liberally. The player is typically armed, but not nearly as well-armed as the player in a shooter game. The player's goal is generally to escape from an isolated house or town that is inhabited mostly by zombies and/or monsters through shooting and puzzle solving. Isolation is generally one of the most recurrent themes within this genre.

Survival horror is possibly the only video game genre that is defined primarily by theme rather than gameplay style. Though most commonly associated with the Resident Evil mechanics described above, the genre is also home to beat 'em ups (Nightmare Creatures, Splatterhouse), role playing games (Sweet Home), first-person shooters ( Dark Corners of the Earth, Hungry Ghosts), and text adventure games (Kamaitachi No Yoru). Other games such as the Doom and Castlevania series include horror elements, but such games are not typically considered survival horror because horror is not the defining gameplay characteristic. However, the subjective nature of such discrepancies can make survival horror a difficult genre to classify.

History


The term Survival horror was first coined by Resident Evil (1996) which creator, Shinji Mikami activly credits Capcom's earlier title Sweet Home (1989) for his inspiration. The Japanese version of Resident Evil (Biohazard) was marketed under the previously non-existent Survival horror genre on the game's cover. A line of text also displayed the phrase "Enter the world of survival horror..." while the game was loading. Although the survival horror genre was popularized by Resident Evil, it was heavily influenced by earlier works such as Alone in the Dark, Sweet Home and Clock Tower: The First Fear (1995).

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