- This article is about the game series. For the main character of the same name, see Viewtiful Joe (character).
Viewtiful Joe is a video game developed by Capcom's Capcom Production Studio 4 design team "Team Viewtiful". The other games in the series, including the PS2 port of the first game, have been made by Clover Studio. Atsushi Inaba headed the development of all the Viewtiful Joe games (first at Capcom Production Studio 4, then at Clover Studio). The first game was developed exclusively for the Nintendo GameCube in 2003 and was part of the Capcom Five, but was later ported to the PlayStation 2 in 2004 after Nintendo made a deal with Capcom to make Resident Evil 4 a GameCube exclusive (which, oddly, has also been released on PlayStation 2). The Japanese version of the PlayStation 2 release is titled Viewtiful Joe: A New Hope, a reference to the movie A New Hope. Viewtiful Joe 2 was released for both the GameCube and PlayStation 2 in November 2004. An anime version of the game is currently airing on the Japanese television station TV Tokyo and has been licensed for US distribution by Geneon. The anime airs on Kids' WB! on Saturdays at 8:00 AM.
Gameplay
Viewtiful Joe's gameplay is very unusual and draws inspiration from classic side-scrolling brawlers such as
River City Ransom and
Double Dragon. Joe has no blocking moves when fighting, he only can dodge by jumping or ducking. Usually, by successfully jumping or ducking, the foe that attacked him will be dazed, leaving the foe wide open for attack. Joe has three 'VFX' {Viewtiful Effects} powers, which are designed to emulate camera tricks seen in movies such as
The Matrix:
- Slow causes Joe's attacks to be more powerful, as well as increasing his reflexes and giving him the ability to dodge most attacks. While in Slow, striking a dazed foe sets up all enemies on the screen for a chain reaction, causing all points accrued during the duration of Slow to be multiplied by the number of enemies struck. If used deftly, Slow will accumulate a very large amount of points due to the multiplier effect. If Joe is attacked while in Slow, he will automatically do a dodge move, and will lose a large chunk of his remaining VFX power.
- Mach speed allows Joe to run at incredible speed, create multiple after-images of himself when he unleashes a flurry of attacks, and can cause his attacks to envelop himself in a temporary heat shield, which will render him immune to flame attacks and set enemies on fire when struck. When used in tandem with Slow, Mach Speed only increases Joe's walking speed while in slow.
- Zoom In gives Joe access to a new group of attacks and will power up his normal attacks, as well as "dazzling" all of the lesser foes in proximity to Joe into paralysis. Joe's punch is replaced with the "Red Hot One Hundred", a flurry of fists (different from Mach Speed). Joe's kick is replaced with an energetic spin kick, where he levitates in the air as he spins repeatedly. Jumping caused Joe to corkscrew into the air, damaging anything in his path. If the player zooms in while in the air, Joe will careen towards the ground feet first and send shockwaves out from the point of impact.
All of these are used in combat and to solve the game's puzzles. Two of Joe's attack powers can be used at the same time, either Slow and Zoom or Mach Speed and Zoom. One of the most powerful attacks in the game, the "SlowZ-RHOH" (Slow Zoom Red Hot One Hundred), is done by enabling Slow, Zooming, and then punching your enemy. All of the VFX powers are required to get past at least one area in the game.
Joe has a VFX meter which empties as he uses his powers. If it runs out, Joe reverts to his normal state until the first bar of the meter refills. In his normal state, Joe takes double damage, has weaker attacks, loses the double jump ability and can no longer use his VFX powers. The bar can be extended by collecting various film cans scattered throughout the stages. For every fifty collected, a small extension a third the length of the initial VFX bar is added, up to five extensions. Picking up the small blue juice cans gives a small boost to the VFX bar (and can extend beyond the length of the VFX bar available), large blue bottles fill up a significantly larger portion, and red bottles give infinite VFX power for a limited time.
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Viewtiful Joe - Twitter SearchIf Viewtiful Joe and Himura Kenshin combined, would he be Ruroni Henshin-a-go-go? #animepunsneito (neito) Thu, 19 Nov 2009 06:18:44 -0000
If Viewtiful Joe and Himura Kenshin combined, would he be Ruroni Henshin-a-go-go? #animepuns
In other news, I've made it to chapter 6 of Viewtiful Joe.silby (Evan Silberman) Thu, 19 Nov 2009 05:52:56 -0000
In other news, I've made it to chapter 6 of Viewtiful Joe.
@Random1201 Final Fantasy: Dassidia, Soul Calibur: Broken Destiny, Viewtiful Joe, theres tons of great games, depends on what you like.CaptianChagman (Alan Chagolla) Wed, 18 Nov 2009 23:27:42 -0000
@Random1201 Final Fantasy: Dassidia, Soul Calibur: Broken Destiny, Viewtiful Joe, theres tons of great games, depends on what you like.
Silvia from Viewtiful Joe is the best example of a naggy girlfriend. If you like to play video games or collect comics, DONT DATE A SILVIA!CaptianChagman (Alan Chagolla) Wed, 18 Nov 2009 21:16:44 -0000
Silvia from Viewtiful Joe is the best example of a naggy girlfriend. If you like to play video games or collect comics, DONT DATE A SILVIA!
Completam 5 anos Blinx 2: Masters of Time and Space (XB,EUA) e Viewtiful Joe 2 (GC,EUA). Por fim, Tomb Raider: Underworld faz 1 ano nos EUA.FabioSantana79 (Fabio Santana) Wed, 18 Nov 2009 18:28:54 -0000
Completam 5 anos Blinx 2: Masters of Time and Space (XB,EUA) e Viewtiful Joe 2 (GC,EUA). Por fim, Tomb Raider: Underworld faz 1 ano nos EUA.
VIEWTIFUL JOE AND WU-TANG DUBSTEP \o/riglow (Alexander Thomas) Wed, 18 Nov 2009 02:37:31 -0000
VIEWTIFUL JOE AND WU-TANG DUBSTEP \o/
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