In keeping the rule strictness of the previous series, the majority of the game is spent in reptitive training exercises. In fact, there are only 3 actual missions in the game (a deranged grandmother, a barricaded fugitive, and a terrorist attack). Each of the missions can only be accessed after the successful completion of many training exercises. To increase replay value, the missions are randomized so that they unfold in a different way each time (a character may be an innocent in one play-through, and a gun-wielding maniac in another). The role the player takes during the mission also differs based on the career path they have selected during training; for example during the last mission the player may act as either the element leader or a high-ground sniper.
The strictness and discipline the game attempts to convey is emphasized by the game's opening movie, an introductory briefing delivered by the Sergeant to the player character. If the player attempts to skip this opening movie, the Sergeant will berate the player character for this disrespectful and insubordinate behavior.
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| Swat Kats, auto demo, for SNES, 1995 | |
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