The Quill (or The Quill Adventure System as its full name is) is a program to write home computer adventure games. Written by Graeme Yeandle, it was published by Gilsoft in 1983 and quickly gained a loyal following.
The idea that was to become The Quill was first hatched in 1981 or 1982 when Graeme Yeandle played an adventure game published by Artic Computing. He had earlier read an article by Ken Reed in the August 1980 issue of Practical Computing and it appeared to him the adventure was written using the information in that article, so he started thinking about writing his own adventure system on the ZX Spectrum. He did so and with it wrote the game Timeline, which was published by Gilsoft, but it was tedious to use so he started working on an editor for it and the result was The Quill.
More on [ The Quill ]
Gilsoft International Ltd :: G

Crash - The Quill - A review of The Quill and some Quilled adventures.
Meta Description: [ Review of The Quill from CRASH magazine, May 1984 ]
Crash: Franco Frey exchanges The Quill for a brush... - It provides a very easy means of creating graphics and combined with the excellent Quill enables a lot of people to design outstanding adventures without too much technical knowledge. Review of The Illustrator (an addon to add pictures to The Quill) from Crash Magazine.
Meta Description: [ Review of The Illustrator from CRASH magazine, March 1985 ]
Fantastic landscapes - Quill liberates the imagination of adventurers. Richard Price meets its master A feature on adventures from Sinclair User, April 1985.
Meta Description: [ A feature on adventures from Sinclair User, April 1985 ]
Graeme Yeandle's Text Adventure Page - The story of The Quill and PAW. Downloads of adventures and his updated version of PAW.
Yahoo Groups: winquill - Mailing list for the Windows port of the adventure writer - The Quill.
Meta Description: [ winquill: Discussion of WinQuill - The Windows Port of the Adventure Writer - The Quill ]
Your Spectrum: Thrills From The Quill - After all those hours spent playing other people's adventures, the time has come to create some of your own. Thomas Green takes a look at the do-it-yourself package from Gilsoft.
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