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A guild is an association of people of the same trade or pursuits (with a similar skill or craft), formed to protect mutual interests and maintain standards of morality or conduct. Historically they were formed to benefit societies or small business associations, also referred to as a trade union of sorts, since each crafter was a self-employed individual artisan or part of a small craft shop or co-operative. They exist in modern and medieval incarnations. One's view of guilds tends to be heavily colored by one's view of political economy, since the whole history of trade, technology, intellectual property, regulated professions, social security, and professional ethics are entwined with the history of the guilds in Europe.

Early history


Regulated professions were a feature of the ancient and classical world. The Code of Hammurabi specified a death penalty for builders, or masons, whose buildings fell on the inhabitants. Hammurabi himself had been a stonemason, so this could be considered an early example of self-regulation. The Hippocratic Oath applies to this day as the basis of the modern physicians' ethical code. All known legal codes include some limits on the practices or powers of jurists, e.g. the Rules of Civil Procedure, or politicians, e.g. the rules of parliamentary debate. It has generally been recognized that those in a position of special knowledge or trust were to be held accountable to the public for their advice and services.

Islamic civilization extended this to a degree to the artisan as well — most notably to the warraqeen, "those who work with paper". Early Muslims were heavily engaged in translating and absorbing all ilm ("knowledge") from all other known civilizations, "as far as China". Critically analyzing, accepting, rejecting, improving and codifying knowledge from other cultures became a key activity, and a knowledge industry as presently understood began to evolve. By the beginning of the 9th century, paper had become the standard medium of written communication, and most warraqeen were engaged in paper-making, book-selling, and taking the dictation of authors, to whom they were obliged to pay royalties on works, and who had final discretion on the contents. As the standard means of presentation of a new work was its public dictation in the mosque or madrassah, in front of many scholars and students, a high degree of professional respect was required to ensure that other warraqeen did not simply make and sell copies, or that authors did not lose faith in the warraqeen or this system of publication. This was an early guild.

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Ten Ton Hammer - Star Wars Galaxies

Star Wars Galaxies Chapter 8.1: The Nova Orion Crisis
Aelryn Thu, 31 Jan 2008 13:09:04 -0500
Yeah, I thought it was an onion crisis at first too. The latest Star Wars Galaxies Chapter is out, titled the Nova Orion Crisis. On Thursday, January 31, at 4:00 AM PST all U.S. and European galaxies will be taken down for server maintenance and a live update. When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time. 4:00 AM PST (Los Angeles) / 6:00 AM CST (Austin) / 7:00 AM EST (New York) 12:00 PM GMT (London) / 1:00 PM CET (Berlin) / 8:00 PM (Tokyo) Click here for a Time Zone Calculator. Chapter 8.1: The Nova Orion Crisis For more info, hit the SWG community site.
Star Wars Galaxies Team Profile – Lee “Torsion” Nagar
Aelryn Tue, 29 Jan 2008 14:07:23 -0500
He builds wookies from code. It's always fun to see who's working on your favorite games, and the people at SOE know that. Join them as they introduce you to one of the programmers on the Star Wars Galaxies team. Want to know a little bit more about the SWG team? Remember, they don't just work on the game… they also enjoy playing it! Get an inside look at how the folks behind the scenes enjoy Star Wars Galaxies. Click here to read this week's profile featuring Lee "Torsion" Nagar, a programmer for Star Wars Galaxies. Keep reading at the SWG community site.
Star Wars Galaxies Developer Chat Transcript Posted
Aelryn Fri, 25 Jan 2008 12:39:19 -0500
Doesn't anyone chat over skype? The Star Wars Galaxies team recently had a developer chat with Star Wars Galaxies Stratics, and they've posted the transcript in case you missed it. Hanse: Howdy! I'm Hanse and I'm a system designer. I've worked on all sorts of things (space and gunships, most recently). I'm working on smuggler top issues and fixes, currently. :) DeadMeat: Hi this is DeadMeat. I am the SOE Producer for Star Wars Galaxies. Blixtev: Howdy Everyone! I'm Blixtev Lead Designer for Star Wars Galaxies. Thanks for showing up to hang out with the Dev Team. Read the rest of the chat at Stratics.
Star Wars Galaxies Producer Note
Aelryn Fri, 18 Jan 2008 14:11:44 -0500
Hey folks! Producer-man here. How are you all? Good, good. WarCry noticed that SOE Producer Lorin "DeadMeat" Jameson popped into the official Star Wars Galaxies forums to provide a little note on what's up with SWG lately. It has been pretty busy around here lately with the start of the new year and the release of Chapter 8 earlier this week but I have finally had a chance to catch my breath and drop the community a note. We are all very excited about C8 and the great response we have had so far. I think the new space content is a very cool addition to the game and we as a team definitely learned a lot in the process. The space game in SWG is very good and I encourage folks who have not done much adventuring in space to definitely give it a try. The Pilot community in Star Wars Galaxies is great and definitely willing to help out folks who do not have a lot of experience in The Deep...Of course they are also quite willing to blow you into atoms if you would like as well. You can continue reading it at WarCry.
Star Wars Galaxies Dev Diary - Building New Spaceships for Chapter 8
Aelryn Tue, 15 Jan 2008 12:52:08 -0500
We can rebuild them. Better, stronger, faster. The latest Star Wars Galaxies developer diary takes a look at the new space ship designs that will be found in chapter 8. The space system introduced with Jump to Lightspeed has been tweaked and fixed in small ways in the last few years. New ships were added to the system later, but the designers who added those ships are no longer with the company and their methods for adding them were not documented. I volunteered to add the new ships as I have fixed space issues previously and had the most experience with the systems involved. Since then, much of the design team has worked on space and many of us are now very knowledgeable of those systems. Keep reading at the SWG players page.
Star Wars Galaxies: Housing Decoration Guide
Aelryn Fri, 28 Dec 2007 14:45:08 -0500
With great wealth come great need for proper feng shui. If you're wealthy enough to be a homeowner in Star Wars Galaxies, you're in luck! The community team there has put together a great guide to getting all your furniture placed "just so." Impress all your friends (or maybe just that one special friend) with your sweet pad the next time they come over. Interior decorators can add even more of a personal touch with the new rotation commands in Chapter 8. New commands can be used to make moving furniture easier, and home designers can use new pitch and roll abilities when they complete two new Chapter 8 collections! Read the guide at the SWG Players site.

 
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