The same principle that allows an airplane to rise off the ground by creating lift under its wings is used in reverse to apply force that presses the race car against the surface of the track. This effect is referred to as "aerodynamic grip" and is distinguished from "mechanical grip," which is a function of the car mass repartition, tires and suspension. The creation of downforce by passive devices can only be achieved at the cost of increased aerodynamic drag (or friction), and the optimum setup is always a compromise between the two. The aerodynamic setup for a car can vary considerably between race tracks, depending on the length of the straights and the types of corners; some drivers also make different choices on setup. Because it is a function of the flow of air over and under the car, and because aerodynamic forces increase with the square of velocity, downforce increases with the square of the car's speed and requires a certain minimum speed in order to produce a significant effect. But some cars have had rather unstable aerodynamics, such that a minor change in angle of attack or height of the vehicle (for example, caused by a bump on the track) has caused the car to experience lift, not downforce, sometimes with disastrous consequences.
Two primary components of a racing car can be used to create downforce when the car is travelling at racing speed:
PlayStation 2 :: Sony
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