submit urlsubmit rss feedadd directory

article

A guild is an association of people of the same trade or pursuits (with a similar skill or craft), formed to protect mutual interests and maintain standards of morality or conduct. Historically they were formed to benefit societies or small business associations, also referred to as a trade union of sorts, since each crafter was a self-employed individual artisan or part of a small craft shop or co-operative. They exist in modern and medieval incarnations. One's view of guilds tends to be heavily colored by one's view of political economy, since the whole history of trade, technology, intellectual property, regulated professions, social security, and professional ethics are entwined with the history of the guilds in Europe.

Early history


Regulated professions were a feature of the ancient and classical world. The Code of Hammurabi specified a death penalty for builders, or masons, whose buildings fell on the inhabitants. Hammurabi himself had been a stonemason, so this could be considered an early example of self-regulation. The Hippocratic Oath applies to this day as the basis of the modern physicians' ethical code. All known legal codes include some limits on the practices or powers of jurists, e.g. the Rules of Civil Procedure, or politicians, e.g. the rules of parliamentary debate. It has generally been recognized that those in a position of special knowledge or trust were to be held accountable to the public for their advice and services.

Islamic civilization extended this to a degree to the artisan as well — most notably to the warraqeen, "those who work with paper". Early Muslims were heavily engaged in translating and absorbing all ilm ("knowledge") from all other known civilizations, "as far as China". Critically analyzing, accepting, rejecting, improving and codifying knowledge from other cultures became a key activity, and a knowledge industry as presently understood began to evolve. By the beginning of the 9th century, paper had become the standard medium of written communication, and most warraqeen were engaged in paper-making, book-selling, and taking the dictation of authors, to whom they were obliged to pay royalties on works, and who had final discretion on the contents. As the standard means of presentation of a new work was its public dictation in the mosque or madrassah, in front of many scholars and students, a high degree of professional respect was required to ensure that other warraqeen did not simply make and sell copies, or that authors did not lose faith in the warraqeen or this system of publication. This was an early guild.

More on [ Guild ]


directory of related categories

 
directory of related topics

Clans and Guilds :: Roleplaying

 
directory of related sites

404 Adventurer's Circle - Offers Member Forums, IRC chat, and member journals.

Antiworld Arena Capture The Flag - Antiworld: Arena server for Capture The Flag Team Play.
Meta Description: [ Antiworld, Neverwinter Nights Arena, Capture The Flag team play ]

Blacksun Neverwinter Servers - Forums, Weblog and informative downloads for Blacksun Neverwinter Nights servers. Players can keep up to date with what the administrators are developing.

Brothers in Arms - A good aligned Guild of adventurers. Includes description, Member list, and forum.

Chosen of Eilistraee - Player group of characters who follow the good drow goddess Eilistraee. With roleplaying forums and a story guide.

Chronicles of the Sword - Guild information and news, screenshots, and forum.
Meta Description: [ A roleplaying guild of players and builders whose adventures encompass the Chronicles of the Sword. ]

Empires of Ormandis - Offers a variety of information, including maps, images, guild rules and a forum.

Guardians of Faerun - Offers member list and rules.

Lands of Knightsbridge - Contains a member list, artwork, screenshots, and chat.

Lost Soldiers of Darkness - A guild that has a presence in UO, EQ, Shadowbane, and NWN.

Maglor's Blades - Includes writings, logs and screenshots
Meta Description: [ Maglor's Blades Adventures in Nurrana, a Neverwinter Nights Dungeons and Dragons fantasy community/online world. ]

Moralltach Caledonn - Clan Moralltach's Neverwinternights Expansion - A PKK clan - includes furom, meeting notice and agenda.

Neverwinter Connections - The site is dedicated to Neverinter Nights. Includes a list of hosted guilds, a game schedule, forums, server, and many additional features.
Meta Description: [ Neverwinter Connections is your online source for an online gaming community for Neverwinter Nights. This site allows users to set up realms and servers for the Bioware computer game Neverwinter Nights. This site will also have…………….. ]

Neverwinter Warlords - Manifest, rules, and joining information.

Sacred Silver Blades - Chartered for guild promotion, helping others and anti-hacks.

Silver Travelers - Includes news, links, guestbook, members, and module development information.
Meta Description: [ A personal site, made by Dragonsoul so that people can find out about him and his freinds, as well has have fun. ]

The Celesital Dragon Monestary - News, guild information, roster, and forum.

the DoV Clan - Provides forums, code of conduct description, NWN links, and member registration. By referral only.

The Guardians Guild - Open alignment guild - includes member list, stated purpose and link to join.

The Silent Blades Guild - Strives for all those things evil holds in high regard; money, strife, war and pain. A mercenary guild, swords for sale to the highest bidder.

Clans_and_Guilds related videos

 

HOMEADVERTISINGABOUT US

articlesartsbusinesscomputersgameshealthhospitalshomekids & teensnewsmobilephysiciansrecreationreferenceregionalscienceshoppingsocietysportsworld


Submit a Site About Become an Editor