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For other uses, see Justice (disambiguation).

Justice (French justice from Latin justitia, from justus "just") is a concept involving the system of consequences which naturally derives from any action or choice. In this, it is similar to many laws of physics; a prominent example of one is the Third of Sir Isaac Newton's Laws of Motion, which states that for every action there must be an equal and opposite reaction. Justice in some form or another affects all things in the universe; in the context of human actions, it means according individuals or groups what they actually deserve or merit, or are in some sense entitled to (classic Latin concept of unicuique suum). Justice is a particularly foundational concept within most systems of law, and draws highly upon established and well-regarded social traditions and values. From the perspective of pragmatism, it is the name for a fair result (thus, these views are not often representative of true justice, as justice and fairness are two entirely different topics). In most cases what one regards as "just" (not necessarily meaning what is just) is determined by consulting established and agreeable principles, employing logic, or, natural law In certain systems justice is determined, by consulting a majority, or in social contexts where religion dominates, justice may be thought to require deference to religious texts or to spiritual guidance, under a monarchy or authoritarian state the ruler/s determined what was just and doled out justice. All of these determinants of justice have at times delivered particularlly dark periods of history where justice was seen to be absent.

If a person lives under a certain set of laws in a country, concepts of "justice" are often simply deferential to the existing law —the issuing of punitive reprimands for violations may be referred to as "serving justice." In principle, this fits the general concept in that the individuals get what is supposedly due to them.

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Ten Ton Hammer - City of Heroes

City of Heroes Double XP Weekend Returns
Aelryn Fri, 08 Feb 2008 13:28:56 -0500
Hop on the gravy train! There's more double XP in store for City of Heroes and Villains players, starting today! Log on and get cracking. The ever popular Double XP weekend for City of Heroes® has returned! Starting on Friday, February 8, following our weekly maintenance period, all defeat rewards, including experience, prestige and influence or infamy will be doubled. This event will continue through the weekend and conclude the night of Sunday, February 10. Read more at the official site.
City of Heroes "XP Curve Smoothing" Q&A with Matt "Positron" Miller
Shayalyn Fri, 08 Feb 2008 01:59:15 -0500
Aw, c'mon, admit it! You'll kinda miss "Hell Levels." Now that City of Heroes / Villains is fully under the NCsoft banner, the developers are preparing to go to new heights to impress their fanbase. After some serious consideration, the developers have decided to implement what they call "XP Curve Smoothing" and have released a short Q&A to describe what this means for the game and its players. Matt "Positron" Miller answers these frequently asked inquiries and the Ten Ton Hammer staff is proud to post them for the public to see! Our players had legitimate complaints that certain levels acted like brick walls in developing their characters. We wanted to eliminate those walls wherever possible, and in the process speed up leveling for everyone. City of Heroes "XP Curve Smoothing" Q&A with Matt "Positron" Miller Comments? Go forth and postify!
City of Heroes "XP Curve Smoothing" Q&A with Matt "Positron" Miller
Micajah Thu, 07 Feb 2008 16:14:29 -0500
Now that City of Heroes / Villains is fully under the NCsoft banner, the developers are preparing to go to new heights to impress their fanbase. After some serious consideration, the developers have decided to implement what they call "XP Curve Smoothing" and have released a short Q&A to describe what this means for the game and its players. Matt "Positron" Miller answers these frequently asked inquiries and the Ten Ton Hammer staff is proud to post them for the public to see!  What does "XP Curve Smoothing" mean? Well, the leveling speed "curve" looked like a jagged mountain slope more than a smooth line. There were some levels in City of Heroes and City of Villains that just took players longer to get through. This was due to a variety of reasons, mostly in the realm of available mission content. We have tried to add new content in those areas over the past few updates, but a stronger hand was needed in some of the real problem areas. We went in and, through data mining, determined how long characters "lived" (existed) at any given level. This pointed out exactly where our problem areas were and exactly how we could address them. In addition we did a near global increase to the XP earned for defeating enemies. This will have everyone leveling faster than previous issues. Players should now level faster in City of Heroes / Villains. What made you decide to implement this? Our players had legitimate complaints that certain levels acted like brick walls in developing their characters. We wanted to eliminate those walls wherever possible, and in the process speed up leveling for everyone. Does it fundamentally change anything about the game? Definitely, players will see more progress on their XP bars in the same amount of play time they are used to. In addition, levels where they felt "stuck" should go by MUCH more quickly now. Are you concerned that this will allow players to level up too quickly now? That's always a concern, but we are always looking to add things for max-level characters to do to improve themselves. In addition, the Ouroboros (flashback) system allows players to go back and play content they may have missed, so even if they have outleveled a story arc or a badge-given mission they can go back and get it. When will this go live? We expect this to be live before Valentine's Day. Is there anything else that you want to say about this? I am really excited about being able to bring this improvement to the players. This is nothing but a hugely positive step for the 'City Of' games. Do you think increasing XP gain helps older games remain popular? Or does it decrease the importance of gaining levels? Let us know on the forums!
City of Heroes: Matt Miller Discusses the Coming XP Curve Smoothing
Aelryn Thu, 07 Feb 2008 12:51:08 -0500
Smooth XP curves are 300% better than jagged ones. It's proven by science. There are changes afoot in Liberty City (and the villain isle as well, I'd assume). Matt "Positron" Miller gives you all the necessary details. City of Heroes Team Lead Designer Matt "Positron" Miller answers questions about the coming changes to the experience rewards and the smoothing of the “XP Curve.” Read all about it at the City of Heroes community site.
City of Heroes/Villains: Double XP Weekend Returns
Aelryn Fri, 25 Jan 2008 12:12:09 -0500
Wanna fight superfoes and take to the sky twice as fast? City of Heroes and City of Villains will be hosting another Double XP weekend, starting on February 8th. Villains, prepare to plot your take over of the world in double time! Heroes, clean the streets of scum twice as fast! The ever popular Double XP weekend returns! Starting on Friday, February 8th following our weekly maintenance period, all defeat rewards, including experience, prestige and influence or infamy will be doubled! This will continue through the weekend and conclude the night of Sunday, February 10th. Learn more at the City of Heroes site.
City of Heroes: The 2008 State of the Game
Aelryn Fri, 11 Jan 2008 13:11:51 -0500
What's the state, Statesman? Head over to the City of Heroes site right now to check out their 2008 State of the Game. It's a good read for anyone who's a "City of" fan. The New Year is always a time for reflecting upon the year past, as well as setting goals and outlining plans for the year to come. In looking back, we feel that 2007 was a banner year for City of Heroes. Three major free expansions, among the 21 total game updates over 12 months, made for exciting times! We added a completely new game system with Inventions, bringing “loot” and strengthening our economy, invited players to fight off an alien invasion and travel through time, among other things! Read it at the CoH site.

 
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Avatars of Justice - Roster with hero bios, a forum, and galleries.

Canadian Vigilance - Heroes with a Canadian theme. Includes forum and a roster.

Federation of Cosmic Defenders - Roster of members, screenshots, and guidelines for membership.

500 Paragon City Ascendants - Roster, background, and information on joining.
Meta Description: [ pca-hq.org ]

The Department of InterDimensional Defense - Presents background information for the group and a web-based comic book.
Meta Description: [ Joomla - the dynamic portal engine and content management system ]

The Paragons of Justice - Forum and gallery of characters.
Meta Description: [ Joomla - the dynamic portal engine and content management system ]

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