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A guild is an association of people of the same trade or pursuits (with a similar skill or craft), formed to protect mutual interests and maintain standards of morality or conduct. Historically they were formed to benefit societies or small business associations, also referred to as a trade union of sorts, since each crafter was a self-employed individual artisan or part of a small craft shop or co-operative. They exist in modern and medieval incarnations. One's view of guilds tends to be heavily colored by one's view of political economy, since the whole history of trade, technology, intellectual property, regulated professions, social security, and professional ethics are entwined with the history of the guilds in Europe.

Early history


Regulated professions were a feature of the ancient and classical world. The Code of Hammurabi specified a death penalty for builders, or masons, whose buildings fell on the inhabitants. Hammurabi himself had been a stonemason, so this could be considered an early example of self-regulation. The Hippocratic Oath applies to this day as the basis of the modern physicians' ethical code. All known legal codes include some limits on the practices or powers of jurists, e.g. the Rules of Civil Procedure, or politicians, e.g. the rules of parliamentary debate. It has generally been recognized that those in a position of special knowledge or trust were to be held accountable to the public for their advice and services.

Islamic civilization extended this to a degree to the artisan as well — most notably to the warraqeen, "those who work with paper". Early Muslims were heavily engaged in translating and absorbing all ilm ("knowledge") from all other known civilizations, "as far as China". Critically analyzing, accepting, rejecting, improving and codifying knowledge from other cultures became a key activity, and a knowledge industry as presently understood began to evolve. By the beginning of the 9th century, paper had become the standard medium of written communication, and most warraqeen were engaged in paper-making, book-selling, and taking the dictation of authors, to whom they were obliged to pay royalties on works, and who had final discretion on the contents. As the standard means of presentation of a new work was its public dictation in the mosque or madrassah, in front of many scholars and students, a high degree of professional respect was required to ensure that other warraqeen did not simply make and sell copies, or that authors did not lose faith in the warraqeen or this system of publication. This was an early guild.

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500 Angels of Utopia - Offers a list of members and a forum.

Angels of Victory - Contains guild news, a member list and a chat system.
Meta Description: [ This is the Angels of Victory website!! We are a dedicated guild who are there to help each other out when we are finding life hard in the world of Guild Wars. ]

BloodSentence Guild - Forum, background, roster, and enlistment information. [QuickTime]

Canvas Black - Offers guild information, message boards, rules and a member roster with ranks.

Crimson Dragons - Contains guild news, members list, contact information, and links to the official site.

Durance of Fate - Offers forums, guild news, ranks, rules, gallery, and game information.
Meta Description: [ A Guild Wars Guild in search of historical dominance ]

Syko Killers - Offers guild news and a forum.
Meta Description: [ Syko Killers is a community of players focused on casual and competitive teamwork in the online games we play. News, forums, reviews, and downloads. ]

The Basin - Offers information about the guild, a forum and some guides.
Meta Description: [ The Basin - a 'Guild Wars' Guild & Strategy Site ]

The Green Fairys - Site contains forums, missions statement, constitution, and a members list.

500 Unholy Syndicate - Offers forums, a memberlist, a code of conduct, guild ranks, and recruiting guidelines.

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