Holy Magic Century, released as Quest 64 in America and Australia, is a solo-character action RPG developed by Imagineer and published by THQ. It was released for the Nintendo 64 in 1998 and was the first RPG released for the system in America. The initial release was mostly ignored, mainly because Ocarina of Time was released around the same time. The game's story takes place in a typical fantasy world. The playable character is an apprentice mage named Ayron (Brian in the American version). Ayron sets off to find his father who has left the monastery of the mages—the player learns later that his father is looking for a thief who has stolen the "Eletale Book". The player must also collect elemental amulets, which have been hoarded by powerful criminals and are integral in the defeat of the game's final boss.
Critics agree that the game's world is very colourful and open to exploration. Notwithstanding, the game is a very straightforward RPG. There are few surprises for the character and absolutely no cutscenes. The game's unique experience system is not based upon a traditional levelling-up model. The character gains experience in the four classical elements of earth, wind, fire and water. As experience increases in each of there areas, the power and selection of spells the player can cast in each area grow. The game is usually easy and simplistic; it is generally regarded as an RPG for beginners. For one thing, the game has no money system. Every item in the game is either found in a treasure chest or given to the player free of charge. Nor does the game deal harshly with player death. When the player runs out of HP, the game returns him to the last inn at which he saved. He will have 1, but that can be restored by saving at the inn he is inside of. He will be allowed to retain all items, spells and experience he has gained.
The game suffers from a number of problems common to Konami's releases for the N64. The 3D graphics are below standard for the N64. The music is MIDI-generated even though the N64 has CD-quality sound. The saving ordeal in this game is not the best. The only way to save your progress is to talk to the owner of an inn in a town. This can be very tedious sometimes if you are stuck in a forest and need to stop playing. Perhaps the most crippling technical fault of the game is that it has to be saved to a separate memory card, rather than to the game-pak itself. This was the standard for N64 games at the time, and it allows a large quantity of saved games. Given the memory capacity of N64 cartridges, though, it seems like an unreasonable inconvenience.
More on [ Holy Magic Century ]
Nintendo 64 :: Nintendo
THQ :: T

GameSpot - Reviewed by: Josh Smith, [5.4/10]. Its primary flaw is oversimplicity on all fronts. Also includes hints and screenshots.
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