Its distinguishing feature was the presence of a foot pedal that controlled whether the player's character ducked behind cover (and was thus invulnerable but unable to shoot) or was in a standing position (and could thus attack but was vulnerable). A countdown clock, recharged by clearing an area of "bad guys", forces the player to take risks and stay up and vulnerable most of the time, shooting quickly at any enemy he sees.
Overview
In each Time Crisis game, there is a mortal threat to the world. The V.S.S.E, a covert organization, must send its agents in to clear the way. Each game features three stages and three areas within that stage, depicting a different location.
More on [ Time Crisis series ]