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An operation within a larger dynamic system is called a real-time operation if the combined reaction- and operation-time of a task operating on current events or input, is no longer than the maximum delay allowed, in view of circumstances outside the operation. The task must also occur before the system to be controlled becomes unstable. A real-time operation is not necessarily fast, as slow systems can allow slow real-time operations. This applies for all types of dynamically changing systems. The polar opposite of a real-time operation is a batch job with interactive timesharing falling somewhere in between the two extremes.

Alternately, a system is said to be hard real-time if the correctness of an operation depends not only upon the logical correctness of the operation but also upon the time at which it is performed. An operation performed after the deadline is, by definition, incorrect, and usually has no value. In a soft real-time system the value of an operation declines steadily after the deadline expires.

A typical example could be a computer-controlled braking system in a car. If the driver can stop a car before it hits a wall, the operation was in real-time; if the car hits the wall it was not. Many machines require real-time controllers to avoid "instability", which could lead to the accidental damage or destruction of the system, people, or objects.

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Real time SP - 07/11: Globo 16 / SBT 10 / Record 2 / Gazeta 1,5 / Band 1,5
ddibope (Divulgação do Ibope) Sat, 07 Nov 2009 17:25:58 -0000
Real time SP - 07/11: Globo 16 / SBT 10 / Record 2 / Gazeta 1,5 / Band 1,5
@KnightRid I think I'm going to grab a smoke and watch this review in real time. You guys got me craving
tonycasas (Tony Casas) Sat, 07 Nov 2009 17:25:13 -0000
@KnightRid I think I'm going to grab a smoke and watch this review in real time. You guys got me craving
Ooh nice, a Gamasutra based discussion on real time versus turn based game systems. http://bit.ly/3ZGJmg
Larington (Robert Farr) Sat, 07 Nov 2009 17:24:23 -0000
Ooh nice, a Gamasutra based discussion on real time versus turn based game systems. http://bit.ly/3ZGJmg
* "CONNECT to several of those popular social network sites at one time...IN REAL TIME..." http://bit.ly/2LG5aG
GullahNewspaper (The Gullah Sentinel) Sat, 07 Nov 2009 17:23:40 -0000
* "CONNECT to several of those popular social network sites at one time...IN REAL TIME..." http://bit.ly/2LG5aG
@koltregaskes News Feed is not real-time, it's something Facebook thinks will be interesting to you. Like the old "highlights" section.
babyfishie (Thanyarat Doksone) Sat, 07 Nov 2009 17:23:09 -0000
@koltregaskes News Feed is not real-time, it's something Facebook thinks will be interesting to you. Like the old "highlights" section.
If you want to understand the power of *real-time* social media (and you love football), "watch" the UT game through Twitter. Fascinating.
Harvey1966 (Harvey Smith) Sat, 07 Nov 2009 17:22:37 -0000
If you want to understand the power of *real-time* social media (and you love football), "watch" the UT game through Twitter. Fascinating.

 
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